Author Topic: Corona Renderer 3 for Cinema 4D daily build  (Read 32693 times)

2018-12-06, 15:31:14

Nikola

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Hi all,

We are releasing the first daily build of Corona Renderer 3 for Cinema 4D. There will not be many of them, release candidates are coming soon.

Download link:
https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__

Changelog:
https://forum.corona-renderer.com/index.php?topic=22729.msg139432#msg139432
« Last Edit: 2019-06-19, 20:54:31 by houska »

2018-12-06, 16:04:24
Reply #1

mrittman

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Awesome!! Just messing around super quick. Went to render using Interactive, and this error popped up. I don't have AI Denoiser active either:

===== Error(-18) =====
Internal error in NVIDIA AI Denoiser. Please report this to Corona support with this info:

Error encountered during denoising.
Unknown error (Details: Function "_rtCommandListExecute" caught exception: Failed to launch DLDenoiser post-processing stage. DLDenoiser run method failed with error -29.)

2018-12-06, 16:12:52
Reply #2

HVB

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When i try to use the AI denoiser i also get a error


===== Error(-18) =====
Failed to initialize NVIDIA AI denoiser: Unable to load required DLLs. Please make sure that the the NVIDIA AI denoiser Corona component is correctly installed.
Missing DLL: optix.51.dll

My gpu is a GTX 1070. Not sure if this is the problem or not?

2018-12-06, 16:17:47
Reply #3

mrittman

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Also, just throwing this out there since you guys have implemented more Hair features... What's the possibility of supporting the C4D Grass shader? I'm pretty sure it's essentially a simplified version of C4D's hair system. And I know you guys just wanna get this renderer released, so not a huge deal. Sorry if you hate my guts lol.
« Last Edit: 2018-12-06, 16:23:49 by mrittman »

2018-12-06, 17:07:09
Reply #4

Shawn Astrom

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Looks like the new displacement has been implemented as well!?

Thanks guys!!!

- Shawn

2018-12-06, 17:07:23
Reply #5

Nejc Kilar

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Is the installer W10 only now or is it just me? It gives me the api-ms-win-core-version-l1-1-1.dll is missing. Other beta installers work just fine :)
Nejc Kilar | chaos-corona.com
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2018-12-06, 17:25:33
Reply #6

fabio81

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Hi,

I can not install it,
windows 7 pro

2018-12-06, 17:47:01
Reply #7

iacdxb

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While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

Windows, Cinema 4D 2023.

2018-12-06, 18:02:13
Reply #8

mrittman

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Also curious, does this include the new bump-mapping implementation?

2018-12-06, 18:42:39
Reply #9

iacdxb

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Thanks for adding IES...!

...
Windows, Cinema 4D 2023.

2018-12-06, 18:44:06
Reply #10

Shawn Astrom

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Looks like the new displacement is in this new build...

- Shawn



While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

2018-12-06, 19:18:36
Reply #11

iacdxb

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Looks like the new displacement is in this new build...

- Shawn



While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

I tried this new beta... same calculating displacement time and preparing geometry time... around 8 min and same low ram error message and force quit window appears....! Attaching some crash reports.

...
« Last Edit: 2018-12-06, 19:30:01 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-06, 19:44:41
Reply #12

Shawn Astrom

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Maybe it's not fully implemented yet but the "Auto Bump" feature is working in my tests and the new default screen size setting is 3...

- Shawn




Looks like the new displacement is in this new build...

- Shawn



While I am fighting with displacement ram issue.... I am seeing new beta. Wow... Thanks.

Memory-efficient displacement, it will be in beta releases or have to wait till final...?

Thanks.
...

I tried this new beta... same calculating displacement time and preparing geometry time... around 8 min and same low ram error message and force quit window appears....! Attaching some crash reports.

...

2018-12-06, 20:40:07
Reply #13

minimaldesign - Blaž

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Hi,

I can not install it,
windows 7 pro

me too :(

2018-12-06, 20:42:07
Reply #14

burnin

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Oh... OK.

1. Error about missing 'api-ms-win-core-version-l1-1-1.dll' --- i assume a bad installer was compiled - not suited for w7/8. Works only with w10.

2. Since some already have NVidia's AI denoiser libraries, is it possible to have an option (checkbox) to "DON'T DOWNLOAD"?
Along the lines, for those who prefer manual installation (Unpack only), a simple note about "Where to put denoiser's extra libraries" or "What to do otherwise (set env. variable or...?)" would be nice.  (freshdesk doesn't cover this yet).

Thanks

2018-12-06, 20:52:34
Reply #15

minimaldesign - Blaž

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Oh... OK.

1. Error about missing 'api-ms-win-core-version-l1-1-1.dll' --- i assume a bad installer was compiled - not suited for w7/8. Works only with w10.

2. Since some already have NVidia's AI denoiser libraries, is it possible to have an option (checkbox) to "DON'T DOWNLOAD"?
Along the lines, for those who prefer manual installation (Unpack only), a simple note about "Where to put denoiser's extra libraries" or "What to do otherwise (set env. variable or...?)" would be nice.  (freshdesk doesn't cover this yet).

Thanks

we are on win 7 pro + Cinema4D R16
« Last Edit: 2018-12-06, 20:57:33 by minimaldesign - Blaž »

2018-12-07, 11:24:38
Reply #16

gloin

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Good time of day. What are the problems with installing the latest beta crown? I also issued a warning about the impossibility of installing the latest version.

2018-12-07, 14:21:04
Reply #17

iacdxb

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Today's some crash reports.... may be helpful for you....!

...
Windows, Cinema 4D 2023.

2018-12-07, 14:25:44
Reply #18

houska

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Today's some crash reports.... may be helpful for you....!

...

Hi Imran! May I ask what were you doing when the crash happened? It might help us in fixing the crash. Thank you

2018-12-07, 14:54:51
Reply #19

iacdxb

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Today's some crash reports.... may be helpful for you....!

...

Hi Imran! May I ask what were you doing when the crash happened? It might help us in fixing the crash. Thank you

normally at material fixing when IR is active.... not on any specific feature (Volume material and text file when playing with refraction).

and notices... most of time IR turns white or black then shows the preview. (screen recording sent).

Thanks.
...
« Last Edit: 2018-12-07, 15:07:49 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-07, 16:11:19
Reply #20

bs

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hi there together :)

first off - awesome there is already a cr3 daily build !!

-> question - is it in the actual state of the product possible to have displacement with texture mapping a and on top a meterial with texture mapping b on the same object!?

i know c4d has its was of doing things but at the very moment i cant figure it out....


> in the cr2 beta 2 it was possible to "stack" 3 material tags on a object - from left to right - displacement with mapping a , a normal material with mapping b, and an totally opaque material wich mapping a again....

so the displacement is taken from the leftmost tag, the material on top give the look and the displacment from first material takes texture mapping from third materiall..

i know its a weired little hack but in the acutal beta 3 it does not work any more :)


instead, what does work is the projection shader but this one is a beast to setup as there is no visual feedback for the mapping, at least not out of the box ...



any other ideas?
muchas gracias
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2018-12-07, 16:33:15
Reply #21

houska

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so the displacement is taken from the leftmost tag, the material on top give the look and the displacment from first material takes texture mapping from third materiall..

i know its a weired little hack but in the acutal beta 3 it does not work any more :)

It seems to work for me! Look at the attached scene...

2018-12-08, 20:22:42
Reply #22

Cinemike

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Anybody else notice that with this daily the material preview update is taking ages when Displacement is in play, compared to Beta 2? Got a material here that went from 1 to 2 seconds to up to 8 seconds when I switch on Displacement.

2018-12-08, 21:20:02
Reply #23

Cinemike

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I compared Beta 2 and the latest daily in a scene. Don't mind the crappy sugar material.

In R19 (with beta 2 of corona installed), I got a rendertime of 1:18 for 6 passes (don't mind my crappy PC either), in R20 with the latest daily of Corona I get 5:13, which really sucks.
I tried to level the playfield and set the displacement to 2 screen pixels for Beta 2 and got 1:31.

The displacement of the latest beta looks a lot better, but the rendertimes are a tad too long.

2018-12-09, 01:46:29
Reply #24

SharpEars

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Hi,

I can not install it,
windows 7 pro

me too :(

Yup, the Windows installer is Windows 10 only. You guys messed up, because there are people using Corona on Windows 7/8/8.1, as well. We need a new installer that supports these operating systems.

2018-12-09, 09:36:42
Reply #25

iacdxb

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Bloom & Glare works in IR but not showing in Picture Viewer and psd is also black....! anyone tried this...?
Back to stable beta 2 for this job.

...
« Last Edit: 2018-12-09, 11:04:06 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-09, 19:09:47
Reply #26

iacdxb

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No one tried Bloom & Glare....?

Thanks.
...
Windows, Cinema 4D 2023.

2018-12-09, 19:19:46
Reply #27

Cinemike

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

2018-12-09, 19:45:42
Reply #28

iacdxb

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

can you please drop screen shot of Picture Viewer...!

thanks.
...
Windows, Cinema 4D 2023.

2018-12-09, 20:09:45
Reply #29

Cinemike

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No one tried Bloom & Glare....?

Thanks.
...

Works here.

Thus said, it's a bit of a wonky procedure. Sometimes you have to switch on/off effects in the VFB, or dial up/down some values, sometimes the effect flashes on/off like the direction indicator of a car and appears or disappears randomly.
It was more stable with beta 1, with beta 2 it became less reliable and with the latest daily, the old reliabilty has not yet been restored.

2018-12-09, 20:20:38
Reply #30

iacdxb

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Its a bit tricky in Beta 3.

LUT OR Tone Mapping enable or disable Bloom and Glare works.

If I enable or disable these in render then background layer disappears in PSD file... this is another issue which is still unsolved....!

Video uploaded.

Thanks.
...


Windows, Cinema 4D 2023.

2018-12-09, 21:14:33
Reply #31

Cinemike

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Maybe it's not fully implemented yet but the "Auto Bump" feature is working in my tests and the new default screen size setting is 3...

- Shawn


Do you have an option to enable/disable it in your installation? For the Max version, it is said to be in "Dev / Experimental Stuff", but I could not find it in C4D.

2018-12-10, 09:27:56
Reply #32

houska

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-> question - is it in the actual state of the product possible to have displacement with texture mapping a and on top a meterial with texture mapping b on the same object!?
i know c4d has its was of doing things but at the very moment i cant figure it out....

So after your PM message, I figured what the issue is and can confirm it - the displacement works in a weird way, indeed. Currently, the displacement always uses UVW mapping, which is wrong of course. Thanks for the report!

2018-12-10, 14:29:48
Reply #33

Anto3d

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same error!



When i try to use the AI denoiser i also get a error


===== Error(-18) =====
Failed to initialize NVIDIA AI denoiser: Unable to load required DLLs. Please make sure that the the NVIDIA AI denoiser Corona component is correctly installed.
Missing DLL: optix.51.dll

My gpu is a GTX 1070. Not sure if this is the problem or not?

2018-12-10, 15:09:32
Reply #34

HVB

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same error!



When i try to use the AI denoiser i also get a error


===== Error(-18) =====
Failed to initialize NVIDIA AI denoiser: Unable to load required DLLs. Please make sure that the the NVIDIA AI denoiser Corona component is correctly installed.
Missing DLL: optix.51.dll

My gpu is a GTX 1070. Not sure if this is the problem or not?


I did a custom install and there the Ai denoiser wasn't checked. So checked it and now it works.

2018-12-10, 16:10:42
Reply #35

Anto3d

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ok TY.

Interactive rendering in viewport?

2018-12-10, 19:18:18
Reply #36

iacdxb

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Its a bit tricky in Beta 3.

LUT OR Tone Mapping enable or disable Bloom and Glare works.

If I enable or disable these in render then background layer disappears in PSD file... this is another issue which is still unsolved....!

Video uploaded.

Thanks.
...

@Corona Team, this will be fixes in next beta or it fine... I am only one who is getting this error...?

Thanks.
...
Windows, Cinema 4D 2023.

2018-12-10, 20:12:34
Reply #37

mrittman

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Please note, that I updated my Nvidia driver, and I am no longer getting the error message I posted in Reply #1.

Matt

2018-12-11, 08:57:56
Reply #38

Anto3d

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some questions about corona 3:

1. aui denoiser is suggested only for fast preview? why not for the final production?

2. how i can set interactive rendering in viewport such as in max version? ( it's available?)

3. news about scatter?

4. there's no solution for grass, carpet etc without cinema studio version ( somthing similar to vray fur?)

TY
Anto!

2018-12-11, 10:09:25
Reply #39

fabio81

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

2018-12-11, 10:22:10
Reply #40

Beanzvision

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Bloom & Glare works in IR but not showing in Picture Viewer and psd is also black....! anyone tried this...?
Back to stable beta 2 for this job.

...
It's working as it should for me...You could try pressing the Ctrl+C button in the VFB and pasting the image into the Picture viewer..?

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Portfolio l Click me!

2018-12-11, 10:25:51
Reply #41

Beanzvision

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

Of course!!!! Please bear with us as we iron out some creases. ;)
Bengamin Jerrems l chaos-corona.com
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2018-12-11, 10:53:57
Reply #42

fabio81

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is it possible to have a build compiled also for windows 7? so you can test it and give you more feedback
thank you

Of course!!!! Please bear with us as we iron out some creases. ;)

thanks, you are doing a great job! :)

2018-12-11, 13:27:28
Reply #43

Nejc Kilar

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So I've just had a chance to test the recent build and unfortunately I think its a step in the wrong direction. Some of the bugs that were ironed out in the past are making an appearance again.

- IR VFB randomly resents to its default values.
- AI Denoiser sometimes cannot be turned off and when it is on it mostly just flickers every second and changes back and forth between the normal beauty pass and the denoised one. (Shouldn't be a driver issue, haven't tried 3ds Max Corona 3.0 yet but Octane AI denoiser that is also based on Optix afaik works fine). I am also not the only one with the issue
- Projector doesn't work in the IR (Would be cool if someone can confirm this)
- Installer is non-compatible with pre-W10 versions. We know that by now though.

I haven't tested anything else because I can't really use this version for more than just playing around unfortunately. Not trying to be snarky, I just want to provide honest feedback that will hopefully help the development :)

A positive that I did notice was that the IR seems a bit smoother and quicker to refresh - much like it feels smoother in 3ds Max. Now, personally I am still having severe threading issues but its ever so slightly better - still not usable though. As soon as I open up the material editor (doesn't matter which one) the UI starts being unusable and as soon as you change something in the material properties you need to wait like 1-2 seconds before the UI responds. :)
Nejc Kilar | chaos-corona.com
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2018-12-11, 15:07:17
Reply #44

ozwald

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For my part I think it is better not to download more updates until the commercial version is ready.
I have not installed the latest version, I see that it comes with some errors.
Touch wait for the final version

2018-12-11, 15:29:40
Reply #45

houska

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[...]
- IR VFB randomly resents to its default values.
- AI Denoiser sometimes cannot be turned off and when it is on it mostly just flickers every second and changes back and forth between the normal beauty pass and the denoised one. (Shouldn't be a driver issue, haven't tried 3ds Max Corona 3.0 yet but Octane AI denoiser that is also based on Optix afaik works fine). I am also not the only one with the issue
- Projector doesn't work in the IR (Would be cool if someone can confirm this)
- Installer is non-compatible with pre-W10 versions. We know that by now though.
[...]

Hey Nejc!

No worries, anyone can rant and be snarky as much as they want here! Well, as long as the criticism is constructive... It is always an impulse to get better.

Now to your issues:
  • We know about the installer and Nik has just fixed it at the moment, actually. So it will be included in the next daily.
  • I can confirm that the projector has some issues in the IR. We'll definitely have a look at that.
  • About the denoiser - you are talking you're not the only one with the issue. Can you elaborate? Maybe just post a link, I don't remember anyone talking about it recently (but I don't read the whole forums).
  • By the IR VFB resetting, I suppose you mean the flickering post-processing values, right?

Regarding your ongoing VFB stuttering issues, we have some ideas that would probably help, but unfortunately they mean writing a lot of new code and we have more pressing issues right now. We'll have a look at it some time after the release.

2018-12-11, 15:43:05
Reply #46

Nejc Kilar

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@houska

Thanks for getting back to me Cestmir, I appreciate it ;) Like I said, didn't want to come off snarky, just trying to give some constructive criticism.

Anyway...

- About the denoiser - you are talking you're not the only one with the issue. Can you elaborate? Maybe just post a link, I don't remember anyone talking about it recently (but I don't read the whole forums).

Me and my colleague have both tested the latest beta and we both had the same issues. He is running 1080tis while I'm running the GTX & RTX line. Can't ever rule out drivers but we both experienced the same issues right away. Quite extremely buggy because you can't even turn the AI denoiser off. And you are absolutely right, he didn't post here :)

- By the IR VFB resetting, I suppose you mean the flickering post-processing values, right?

Erm, I haven't run into those in quite a while. What I am experiencing is that once you turn the IR on the settings work. When you turn the IR off and then on again the Post-Processing effects get reset. So basically all the tonemapping, sharpening, curves and so on all of those get reset upon restarting the IR :)

And thanks for still looking into the threading issues. I am running out of 3ds Max rental days so it would be fun to have that working :P
Nejc Kilar | chaos-corona.com
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2018-12-11, 15:47:18
Reply #47

HVB

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The flickering of the AI denoiser also happens to me.

2018-12-11, 15:51:19
Reply #48

houska

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BTW, you can turn the new AI denoiser off in performance settings tab of the render settings (see the pic)

2018-12-11, 20:08:23
Reply #49

TomG

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For those with the NVIDIA denoiser flickering on and off - some quick testing I've done showed this happened for me in the Beauty pass only if I had Sharpening/Blurring enabled; or it would happen if I viewed the LightMix in the VFB. If anyone else experiencing it can confirm if either of those were true for them too when seeing the flickering (and that it doesn't happen otherwise), that could be useful info!

Note to self, ID 299477937
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2018-12-11, 22:18:29
Reply #50

Nejc Kilar

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BTW, you can turn the new AI denoiser off in performance settings tab of the render settings (see the pic)

Good point, missed that one in 3ds Max as well :)
Nejc Kilar | chaos-corona.com
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2018-12-12, 08:37:56
Reply #51

CBAS VISUAL

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For those with the NVIDIA denoiser flickering on and off - some quick testing I've done showed this happened for me in the Beauty pass only if I had Sharpening/Blurring enabled; or it would happen if I viewed the LightMix in the VFB. If anyone else experiencing it can confirm if either of those were true for them too when seeing the flickering (and that it doesn't happen otherwise), that could be useful info!

Note to self, ID 299477937

Exaclty the same for me. Lightmix and post effects effect the AI denoising

2018-12-12, 11:37:12
Reply #52

HVB

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For those with the NVIDIA denoiser flickering on and off - some quick testing I've done showed this happened for me in the Beauty pass only if I had Sharpening/Blurring enabled; or it would happen if I viewed the LightMix in the VFB. If anyone else experiencing it can confirm if either of those were true for them too when seeing the flickering (and that it doesn't happen otherwise), that could be useful info!

Note to self, ID 299477937


When I turn off post effects or lightmix it hardly flickers anymore. It still does it but way less and not in a way that it's annoying.

2018-12-12, 11:43:46
Reply #53

Beanzvision

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I'm struggling to repro this flashing issue, can someone share a problematic test scene for us? Thanks,
Bengamin Jerrems l chaos-corona.com
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Portfolio l Click me!

2018-12-13, 06:37:51
Reply #54

iacdxb

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Posting bug report... may be helpful.
c4d quit when after few IR, changes size and hit render. This was updated in beta 2 also.

Thanks.
...
Windows, Cinema 4D 2023.

2018-12-14, 18:06:59
Reply #55

Nikola

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2018-12-14, 18:31:38
Reply #56

Nejc Kilar

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Congrats on the new build people :)

One quick note, if the lightmix is turned on the flickering is still happening. Haven't tested it with other passes yet though :)
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2018-12-14, 19:14:40
Reply #57

mrittman

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I'm curious, how does the new bump mapping implementation differ from the old version?
« Last Edit: 2018-12-14, 19:18:32 by mrittman »

2018-12-14, 23:00:24
Reply #58

Cinemike

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Compare the rendering with and without a dust layer stacked upon the glass base material tag.
Without: no distortion, as expected.
Without: distortion, where from?
Bug?

Win 10, R20, latest daily.

PS
Physical (render, the native one in C4D) does not "do" it.

PPS
Yeah, added dust makes the renderer think the glass object is massive, not hollow, and renders it this way. Detection problem where object ends or something like this.
« Last Edit: 2018-12-15, 00:14:06 by Cinemike »

2018-12-15, 11:57:34
Reply #59

meidenberg

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is noise in the bump-channel only suppose to work in 2d space?

2018-12-16, 11:23:19
Reply #60

snifferdog

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Hi,

When I put a corona light into a cloner it is automatically assigned to group 'rest' in multi channel, even if you put the light into its own channel it is still controlled by rest. Is there any way to get this to work without having to make the clone editable then adding all the lights in to the required channel?

Thanks,

Phil

2018-12-16, 13:44:20
Reply #61

CBAS VISUAL

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yes, add the cloner and the light source in the lightmix pass.

2018-12-16, 13:53:27
Reply #62

snifferdog

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yes, add the cloner and the light source in the lightmix pass.

I knew somebody would know the answer :) Thanks.

2018-12-17, 16:18:30
Reply #63

houska

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is noise in the bump-channel only suppose to work in 2d space?

Yes, unfortunately, noise will only work with the UV option now.

2018-12-17, 17:23:42
Reply #64

Shawn Astrom

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I hope this is temporary... One of Corona's strengths is that it fully supports Cinema's procedural shaders.

Are you guys saying that do to the "new" bump mapping implementation you won't be able to use 3D texture mapping of noises and more? I really hope this is not the case...

- S

is noise in the bump-channel only suppose to work in 2d space?

Yes, unfortunately, noise will only work with the UV option now.

2018-12-17, 18:06:01
Reply #65

houska

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I hope this is temporary... One of Corona's strengths is that it fully supports Cinema's procedural shaders.

Are you guys saying that do to the "new" bump mapping implementation you won't be able to use 3D texture mapping of noises and more? I really hope this is not the case...

Hi Shawn,

I'm afraid that this is the case. We can either do all the bump map calculations ourselves and then we're not able to use other modes than 2D UV in noise, or we can use the C4D bump mapping calculations (i.e. the "old" bump mapping code) and support all the options of C4D noise. This is not definite, we might be able to do something about it, but so far it seems like the only possible solution would be to default to the old code for all other modes of C4D noise.

Speaking about the new bump mapping - do you have any other remarks and comments? Something that we should change/fix, etc...?

2018-12-17, 20:42:10
Reply #66

Shawn Astrom

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I just think having real scale values would be nice... Pretty bummed about the loss of 3D mapping.

- Shawn


I hope this is temporary... One of Corona's strengths is that it fully supports Cinema's procedural shaders.

Are you guys saying that do to the "new" bump mapping implementation you won't be able to use 3D texture mapping of noises and more? I really hope this is not the case...

Hi Shawn,

I'm afraid that this is the case. We can either do all the bump map calculations ourselves and then we're not able to use other modes than 2D UV in noise, or we can use the C4D bump mapping calculations (i.e. the "old" bump mapping code) and support all the options of C4D noise. This is not definite, we might be able to do something about it, but so far it seems like the only possible solution would be to default to the old code for all other modes of C4D noise.

Speaking about the new bump mapping - do you have any other remarks and comments? Something that we should change/fix, etc...?

2018-12-18, 16:05:07
Reply #67

snifferdog

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Hi,

When I try to open a CXR in Corona Image Editor I get a message saying 'Cannnot operate with image file' (screenshot attached).

Thanks

2018-12-20, 11:04:16
Reply #68

bs

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hey guys,

support for psd layers, its naturally availeable in c4d, but not working with corona for now, or?

win 10 | asus z10pe-d8 ws | dual xeon e5-2786w v4 | 128gb kingston 2400 ecc | 2080ti | samsung ssd 940 evo | asus pa329
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working alone, with my girlfriend, in cooperation and with freelancers for our own projects and for externals

2018-12-20, 20:00:45
Reply #69

houska

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- By the IR VFB resetting, I suppose you mean the flickering post-processing values, right?

Erm, I haven't run into those in quite a while. What I am experiencing is that once you turn the IR on the settings work. When you turn the IR off and then on again the Post-Processing effects get reset. So basically all the tonemapping, sharpening, curves and so on all of those get reset upon restarting the IR :)

Nejc, I cannot reproduce these issues in the newest version, which is admittedly a bit newer than the newest daily build. Could you tell me how exactly I can reproduce the issue?

2018-12-20, 20:06:14
Reply #70

houska

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@Corona Team, this will be fixes in next beta or it fine... I am only one who is getting this error...?

Hi Imran, I looked at your video and tried to reproduce the issue with the Bloom and Glare and I found out that there's Bloom and Glare in the Picture Viewer, but not in the VFB! It only updated if I ran with my mouse over the VFB menu. But then next time I tried it, everything was OK and now I can't reproduce the issue anymore...

Do you maybe know how to reproduce this issue 100%? It would help us fix it more quickly.

Also, earlier you were talking about some crash. Are you still getting the crash with the newest daily? If yes, could we get more information? Ideally, the crashing scene or a way to replicate the crash on our computers would be the best.

Thanks for your help, we appreciate it!

2018-12-20, 21:15:17
Reply #71

iacdxb

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Thanks Houska.

Sorry for late, ntt seen... was much busy in jobs....!

I was having here actual file where I was getting Bloom & Glare error.

Using latest beta, and with that file.... same B&G error and few more which I posted earlier also. But render stop crashing is not happening... I think that is fixed.
- To activate B&G in PV, have to enable or disable other post effects tick marks.
- In enable disable other post effect, Background layer disappears, which I posted earlier beta 2 also, and you can see this video also.
- After one render... open other file for IR... c4d crashes. This also I posted in earlier beta 2 I.

For B&G, if you need that file... I can send you.

Hope video (errors.mp4) at DropBox and bug report will help you fix that.

Thanks guys and your support...!

...
« Last Edit: 2018-12-20, 22:46:02 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-21, 11:57:58
Reply #72

iacdxb

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One more today I found.

in a scene... all object off... keep sun & sky, c4d quitting. a long way it is to search.
I tried many ways to find out but not came to any point.
no texture missing, then I think some problem was in materials, I deleted all, then no quit.

problem in material and c4d quits....!

some bug report adding... see if u can find.

...
Windows, Cinema 4D 2023.

2018-12-21, 13:54:44
Reply #73

houska

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- After one render... open other file for IR... c4d crashes. This also I posted in earlier beta 2 I.

Imran, could you please elaborate this? What do you do exactly to make the crash happen? I looked in the beta 2 daily build thread, but couldn't find any IR crash reported by you.

2018-12-21, 15:35:48
Reply #74

houska

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hey guys,

support for psd layers, its naturally availeable in c4d, but not working with corona for now, or?

You mean the bloom and glare layer sometimes missing? This will happen if you force cancel your render (i.e. click on the "Stop" button multiple times or if you click "Cancel" while denoising). Or do you mean a different issue?

2018-12-21, 16:20:57
Reply #75

houska

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Pretty bummed about the loss of 3D mapping.

Alright, you're right that it would be nice to support the 3D mappings. We'll support them by using the old bump implementation in the noise shader, because the bump was actually OK for the noise shader.

2018-12-21, 17:00:57
Reply #76

houska

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- By the IR VFB resetting, I suppose you mean the flickering post-processing values, right?

Erm, I haven't run into those in quite a while. What I am experiencing is that once you turn the IR on the settings work. When you turn the IR off and then on again the Post-Processing effects get reset. So basically all the tonemapping, sharpening, curves and so on all of those get reset upon restarting the IR :)

Hi again, Nejc! We just tried this on a simple and on a medium-heavy scenes and in both cases, the post-processing settings are retained when you restart the IR. Does it always happen or is this random? And is there something specific that you have to do in order to experience this issue?

2018-12-21, 17:26:29
Reply #77

Nejc Kilar

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- By the IR VFB resetting, I suppose you mean the flickering post-processing values, right?

Erm, I haven't run into those in quite a while. What I am experiencing is that once you turn the IR on the settings work. When you turn the IR off and then on again the Post-Processing effects get reset. So basically all the tonemapping, sharpening, curves and so on all of those get reset upon restarting the IR :)

Hi again, Nejc! We just tried this on a simple and on a medium-heavy scenes and in both cases, the post-processing settings are retained when you restart the IR. Does it always happen or is this random? And is there something specific that you have to do in order to experience this issue?

Actually it would appear its working fine in the newest build. It did not work in the W10 build but I can't reproduce the issue in the newest release. I suppose it just popped in for a version. :)
« Last Edit: 2018-12-21, 17:34:02 by nkilar »
Nejc Kilar | chaos-corona.com
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2018-12-21, 17:35:21
Reply #78

houska

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Actually it would appear its working fine in the newest build. It did not work in the W10 build but I can't reproduce the issue in the newest release. I suppose it just popped in for a version. :)

That's great news! Thanks for the confirmation

2018-12-21, 18:29:52
Reply #79

iacdxb

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- After one render... open other file for IR... c4d crashes. This also I posted in earlier beta 2 I.

Imran, could you please elaborate this? What do you do exactly to make the crash happen? I looked in the beta 2 daily build thread, but couldn't find any IR crash reported by you.

Have you seen the video (errors.mp4)... at the end, I opened other file and start IR, c4d quits.

I dig out my old post...
https://forum.corona-renderer.com/index.php?topic=19684.msg122954#msg122954

Background layer also disappears... shown in same video.
My old post;
https://forum.corona-renderer.com/index.php?topic=19517.msg138459#msg138459


Thanks.
...
« Last Edit: 2018-12-21, 18:36:24 by iacdxb »
Windows, Cinema 4D 2023.

2018-12-21, 19:54:07
Reply #80

houska

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Have you seen the video (errors.mp4)... at the end, I opened other file and start IR, c4d quits.
[...]
Background layer also disappears... shown in same video.
[...]

Thanks, Imran. I found the video. Unfortunately it's not crashing here :-( I'll keep trying.

2018-12-21, 20:08:48
Reply #81

iacdxb

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Have you seen the video (errors.mp4)... at the end, I opened other file and start IR, c4d quits.
[...]
Background layer also disappears... shown in same video.
[...]

Thanks, Imran. I found the video. Unfortunately it's not crashing here :-( I'll keep trying.

One file do few IR renders and open other file, change its pixel size high or low and then try IR, I hope it will.

and Background layer is disappears there....?

Thanks Houka.
...
Windows, Cinema 4D 2023.

2018-12-27, 13:53:19
Reply #82

fabio81

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I noticed that the denoise does not work on the cxr file, this happens on Windows 7 and Cineam4d R16
While on Cinema4d R19 and windows 10 it works well
Thanks

2018-12-29, 17:45:02
Reply #83

Pepelecrabb

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I found a simple little bug that will hopefully have a simple little fix.

Using the Eye Dropper with a Corona Material Diffuse Channel crashes C4D.

2018-12-29, 18:06:29
Reply #84

houska

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Hmm, unfortunately it has to be more than that. It doesn't crash for me :-( I create a new Corona Material, click the eyedropper in the Diffuse channel and select a color with it. All without a crash.

2018-12-29, 18:42:21
Reply #85

Pepelecrabb

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Hmm, I tried it on a very large scene and it crashed everytime. So I tried with a simple scene, only a cube with a Corona Material Diffuse only. And it crashed also several times.

Running C4D R17 and Corona's latest.

2018-12-29, 18:59:25
Reply #86

jojorender

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MacOs 10.13.6 / C4D Studio R18.057/ Build timestamp: Dec 14 2018 17:27:33  Version: 3.0 daily Dec 14 2018 (core 3)

Hi,
not sure if you want us to report bugs for the daily here, or in “bug reports”

The new bump implementation looks and behaves completely different from B2 stable, and earlier.
To recreate: I used HFPatzi’s "Corona Teamrender Quality Issue" scene for testing.
https://forum.corona-renderer.com/index.php?action=dlattach;topic=22339.0;attach=94274
See screenshot 1

I’m fully aware that several forum members asked for a better / upgraded bump implementation, but I don’t think it’s a good idea to change something as fundamental as the new bump,  shortly before “hanging on to the B2 stable” might not be an option.

If the new bump makes it into the final release, please consider the option to license the B2 stable version for people that have projects in their pipeline and need additional time to update their materials.

Other things I noticed in the current daily…
In Team Render, rendering does not stop at set noise level or # of passes.
Does not show noise level / # of passes in VFB stats. See screenshot.
Render limits work on single machine rendering.

Corona Image Editor 3:
I get a “Unexpected attribute type” error when trying to open .cxr files.
CXR files saved in "B2 stable" or "B3 daily Dec 14 2018" will not open.

Thank you, and Happy New Year!!!
Frank
« Last Edit: 2018-12-29, 19:04:56 by jojorender »

2018-12-30, 02:13:10
Reply #87

Pepelecrabb

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Unfortunately Houska, there isn't much more that I can add. Just tried it again on a different Mac running the same Ver. C4d and plugins and the same thing happens. As soon as I click on the eye dropper it quits unexpectedly. I forgot to add that both machines are running Mojave 10.14.1

2018-12-30, 02:22:43
Reply #88

Pepelecrabb

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Nevermind. It's not you, it's me. Tried again using a C4D standard material and it too crashes.

2018-12-30, 14:35:40
Reply #89

houska

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Nevermind. It's not you, it's me. Tried again using a C4D standard material and it too crashes.

Thanks for the information. It's good to know that it's not our fault. Maybe you could report this to MAXON?

In any case, we'll be happy to help you with any issue with Corona any time!

2018-12-30, 15:22:14
Reply #90

houska

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not sure if you want us to report bugs for the daily here, or in “bug reports”

Bug reports section is a much better place to report bugs, because we can track the bugs one by one there. But feel free to report wherever it makes the most sense to you.

The new bump implementation looks and behaves completely different from B2 stable, and earlier.
To recreate: I used HFPatzi’s "Corona Teamrender Quality Issue" scene for testing. [...]

I actually tried the scene that you are linking and could not get the result that you are sharing. The closest I got to it was by removing the round edges shader (why are you using it on a torus anyway?) and plugging the noise shader directly into the bump slot of Corona material. Then I lowered the bump strength to a reasonable amount (around a few hundred percent max) and tweaked the scale of the noise. The result can be seen in the attached picture.

What we actually did between B2 and the current version was to re-enable the "old" bump-mapping implementation for C4D noise shaders, so that the noise shaders work for mappings other than 2D UV mapping. The improved bump map is still enabled for other shaders and for textures, so you can always load a bitmap and use the new mapping.

Regarding your concern about the consistency of the bump-mapping results across the different versions - we will support the B2 for some time in January still, but don't count on it. It would be better to migrate to the newest commercial version once it's out. May I ask how long you'll need the B2 version to work to finish your project?

2018-12-31, 05:48:52
Reply #91

Barendby

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Hmm, unfortunately it has to be more than that. It doesn't crash for me :-( I create a new Corona Material, click the eyedropper in the Diffuse channel and select a color with it. All without a crash.

IR must be running, i also get this crash very frequently but not always. I have not reported it as i could not get proper steps to reproduce. I always try to stop IR before i use eyedropper but every now and then i forget and corona will crash. Actually, the whole c4d will freeze up

2018-12-31, 21:57:15
Reply #92

Pepelecrabb

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I know, Houska you all have been very responsive and helpful. Especially now during the holiday when you could be relaxing and enjoying some good cheer.

Upon further testing of the eye dropper issue I have learned that it does work fine with the same software and Corona build on the previous Mac OS High Sierra 10.13.

2019-01-02, 19:43:54
Reply #93

jojorender

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Hi houska,
thanks for testing.
I actually tried the scene that you are linking and could not get the result that you are sharing.

To clarify, you tested in corona 3 and adjusted the material to make the bump look like in B2 stable?
For me the bump in corona 3 looks like the phong tag gets ignored.
You don’t get that result? Do you use Windows or Mac?

May I ask how long you'll need the B2 version to work to finish your project?

Hard to say. It’s a new development project with the initial marketing images finished, but I’m expecting the client will need more images along the way till construction is finished.
Probably 3rd quarter 2019.
Everyone in archviz knows how painful it sometimes is, to get material approval from architects… Well, painfully slow… Once that’s done, you just pray that there it no more material tweaking necessary.
I don’t really expect you’ll support B2 for another year or so. That’s just the risk of early adoption.

Thanks for all your hard work.
Happy New Year!

Frank
« Last Edit: 2019-01-02, 19:53:56 by jojorender »

2019-01-02, 22:12:08
Reply #94

Nikola

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2019-01-04, 00:11:56
Reply #95

meidenberg

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The bump is still acting weird for me when using noise, the only time that it has looked nice was in "Build 2018-12-14" when the new bump was introduced but then the 3d mapping did'nt work.

in Build 2019-01-02 the bump looks more like the noise were in the diffuse-channel exactly like all versions before "Build 2018-12-14"

2019-01-04, 09:06:52
Reply #96

Beanzvision

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The bump is still acting weird for me when using noise, the only time that it has looked nice was in "Build 2018-12-14" when the new bump was introduced but then the 3d mapping did'nt work.

in Build 2019-01-02 the bump looks more like the noise were in the diffuse-channel exactly like all versions before "Build 2018-12-14"

Hi, can you share some examples of what you mean when you say "weird"?
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Portfolio l Click me!

2019-01-04, 10:16:38
Reply #97

houska

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The bump is still acting weird for me when using noise, the only time that it has looked nice was in "Build 2018-12-14" when the new bump was introduced but then the 3d mapping did'nt work.

in Build 2019-01-02 the bump looks more like the noise were in the diffuse-channel exactly like all versions before "Build 2018-12-14"

As much as I hate saying it, this is expected though. Due to limitations of C4D, we can't have "nice" bump and the non-2D UV mappings together. As I suggested elsewhere, use a texture to fully harness the new bump implementation.

2019-01-04, 10:46:39
Reply #98

meidenberg

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The bump is still acting weird for me when using noise, the only time that it has looked nice was in "Build 2018-12-14" when the new bump was introduced but then the 3d mapping did'nt work.

in Build 2019-01-02 the bump looks more like the noise were in the diffuse-channel exactly like all versions before "Build 2018-12-14"

Hi, can you share some examples of what you mean when you say "weird"?


Attached an image showing what I mean.

2019-01-04, 10:53:00
Reply #99

meidenberg

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The bump is still acting weird for me when using noise, the only time that it has looked nice was in "Build 2018-12-14" when the new bump was introduced but then the 3d mapping did'nt work.

in Build 2019-01-02 the bump looks more like the noise were in the diffuse-channel exactly like all versions before "Build 2018-12-14"

As much as I hate saying it, this is expected though. Due to limitations of C4D, we can't have "nice" bump and the non-2D UV mappings together. As I suggested elsewhere, use a texture to fully harness the new bump implementation.

it's a bit sad but personally I could live with that. The Problem I'm having is that the bump dos'nt look like bump at all when using noise, The only time that it has looked nice is in "Build 2018-12-14", for me it have never worked before it and not in the build after it. I posted an example image in previous post, cube is 4x4cm.

2019-01-04, 11:01:23
Reply #100

houska

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it's a bit sad but personally I could live with that. The Problem I'm having is that the bump dos'nt look like bump at all when using noise, The only time that it has looked nice is in "Build 2018-12-14", for me it have never worked before it and not in the build after it. I posted an example image in previous post, cube is 4x4cm.

Have you tried playing with the scale of the noise? It just seems to me like the scale is much lower in the newer build if I compare the 2D cases. Also, cranking up the strength might help. But note that this has its limits because of how Corona tries to keep physical consistency.

2019-01-04, 11:26:27
Reply #101

meidenberg

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it's a bit sad but personally I could live with that. The Problem I'm having is that the bump dos'nt look like bump at all when using noise, The only time that it has looked nice is in "Build 2018-12-14", for me it have never worked before it and not in the build after it. I posted an example image in previous post, cube is 4x4cm.

Have you tried playing with the scale of the noise? It just seems to me like the scale is much lower in the newer build if I compare the 2D cases. Also, cranking up the strength might help. But note that this has its limits because of how Corona tries to keep physical consistency.

I have tried everything and never had a pleasent result since Late 2016 untill "Build 2018-12-14", which looks great.

The weirdest thing is that it seams to be only me having this problem.




2019-01-04, 11:29:29
Reply #102

tuami

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can u share the szene?

2019-01-04, 11:30:06
Reply #103

houska

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I have tried everything and never had a pleasent result since Late 2016 untill "Build 2018-12-14", which looks great.

The weirdest thing is that it seams to be only me having this problem.

Maybe if you posted the testing scene, we could play with it too? Now we can only guess what you're doing there. And it's not just you. Other people reported issues with bump in past too.

2019-01-04, 11:49:36
Reply #104

meidenberg

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I have tried everything and never had a pleasent result since Late 2016 untill "Build 2018-12-14", which looks great.

The weirdest thing is that it seams to be only me having this problem.

Maybe if you posted the testing scene, we could play with it too? Now we can only guess what you're doing there. And it's not just you. Other people reported issues with bump in past too.

Sure, not much is correct in this scene but I have the same issues in all projects where Corona is used.

2019-01-04, 12:44:51
Reply #105

Beanzvision

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Have you tried lowering the delta % also?

"Delta is a scaling factor to use in sampling the noise for evaluating the slope that is to be used in the bump channel. This allows you to get very sharp bump with minute detail."

« Last Edit: 2019-01-04, 12:58:53 by beanzvision »
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2019-01-04, 13:34:42
Reply #106

meidenberg

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it actually works!

The weirdest thing of all is that the bump now works on Another scene where I noticed this yesterday without changing delta, I am so confused right now and need to test this out alot more.

Thanks beanzvision.

2019-01-04, 16:55:41
Reply #107

IzaiPiotr

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If you tweak a little some parametrs from orginal file, it can produce good results quite easy.
Strenght: 1000%
Relative Scale 50% All
Delta 10%

Rest without changes.
https://www.wlodarski.org/ architekt wnętrz wrocław

2019-01-04, 17:55:18
Reply #108

iacdxb

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Have you tried lowering the delta % also?

"Delta is a scaling factor to use in sampling the noise for evaluating the slope that is to be used in the bump channel. This allows you to get very sharp bump with minute detail."



To get bump sharp... reduce delta amount.
Many others and new users may be dont know this delta... (better to add this in bump coding) and example by IzaiPiotr, bump strength 1000%.... wow, this much strength should be work on 100% strength.  I think it needs some fixing...!

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-08, 13:16:06
Reply #109

sirio76

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Seems to be related to the issue I've reported here:
https://forum.corona-renderer.com/index.php?topic=23049.0
Where's the delta setting for bitmap? I'm only able to change delta inside procedural noise as far as I can see, is this active on the latest daily build?

2019-01-10, 13:40:38
Reply #110

indexofrefraction

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just wanted to report that the officially released v3 crashed here after 5min playing with the node editor/materials
just made 2 materials and connected some dots (shared shaders)
macos 10.12 sierra, cinema4d r19

did you guys experience crashes, too?

2019-01-10, 13:57:38
Reply #111

houska

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just wanted to report that the officially released v3 crashed here after 5min playing with the node editor/materials
just made 2 materials and connected some dots (shared shaders)
macos 10.12 sierra, cinema4d r19

did you guys experience crashes, too?

Thanks for telling us! Would you have a crash report for us? That way we could fix it

2019-01-11, 08:15:38
Reply #112

iacdxb

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using corona 3, crashed when removing material from objects.
bug report.... may be helpful for you.

...

p.s.
As now, no more beta and Corona 3 is released, why not make separate support section for Corona 3 users, so easier to Corona 3 users.

Thanks.
...
Windows, Cinema 4D 2023.

2019-01-11, 12:27:42
Reply #113

illbru

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I found a possible bug on this release.
In previous versions you could use c4d instances to clone corona lights, if you checked "render instance" the light clones didn't work.
Now if you use standard instance the clones work but they don't change color when you change it from main light, if you check "render instance" the lights work and accept color changing.
This happens every time in interactive render and normal render.

2019-01-11, 14:16:44
Reply #114

TomG

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Color can be controlled in the Cloner's Transform section, the Color parameters. Of course this does mean all Cloned lights will have the same color.
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2019-01-11, 15:36:36
Reply #115

illbru

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Color can be controlled in the Cloner's Transform section, the Color parameters. Of course this does mean all Cloned lights will have the same color.

i think you missed the point, a light instance does not change its color when you change it on its generator. And i'm not talking about mograph cloner

2019-01-14, 14:39:35
Reply #116

fabio81

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strange, to me it works as always. If instance is selected it is not visible.
If it is not selected, it works well with the same temperature

2019-01-14, 16:27:11
Reply #117

illbru

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strange, to me it works as always. If instance is selected it is not visible.
If it is not selected, it works well with the same temperature

Which c4d version are you using? I'm using v19 on Win 10

2019-01-16, 09:13:36
Reply #118

indexofrefraction

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i tested that :
macos 10.12, cinema r19
normal instances do ignore the light color, this is certainly a bug
render instances do not produce a light here at all
« Last Edit: 2019-01-16, 09:17:42 by indexofrefraction »

2019-01-16, 09:15:32
Reply #119

indexofrefraction

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by the way,
my browser always exits the thread after i post something...
is this normal? wanted?

2019-01-16, 15:13:15
Reply #120

illbru

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i tested that :
macos 10.12, cinema r19
normal instances do ignore the light color, this is certainly a bug
render instances do not produce a light here at all

During interactive render if you check/uncheck render instance the color/power of emitter is updated.
This is a serious bug to me but it seems we are not getting muche attention, is there an official bug report website?

2019-01-16, 15:34:32
Reply #121

TomG

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During interactive render if you check/uncheck render instance the color/power of emitter is updated.
This is a serious bug to me but it seems we are not getting muche attention, is there an official bug report website?

See the article at https://help.c4d.corona-renderer.com/support/solutions/articles/12000033461-how-to-report-issues- for bug reporting. That is to either send in a ticket (the preferred method) to https://help.c4d.corona-renderer.com/helpdesk/tickets/new, or to post the bug in its own separate thread in the bug report section of the forum (https://forum.corona-renderer.com/index.php?board=36.0). It is harder to track and respond to bugs that are interspersed among lots of conversation. Thanks!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-16, 19:37:14
Reply #122

indexofrefraction

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2019-01-16, 19:57:30
Reply #123

TomG

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Thanks for that, much appreciated :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-16, 20:06:04
Reply #124

indexofrefraction

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Thanks for that, much appreciated :)
easy, i tried to create a help desk ticket first,
but it seems that needs a separate registration / login ...


2019-01-18, 19:53:51
Reply #126

houska

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2019-01-18, 20:02:05
Reply #127

Beanzvision

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2019-01-18, 20:26:37
Reply #128

BigAl3D

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So is there a list of features that were broken during the beta stages that have yet to be fully fixed with the initial v3 release? I remember issues with Team Render, Multi-Instance, Motion Blur...

2019-01-18, 21:58:33
Reply #129

johnnyswedish

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Hi Corona Team!

HELL YEAH!!! Lets paaaarty, it is Friday after all 😎👍 Nice work guys. John

2019-04-30, 15:55:02
Reply #130

lenogre

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Version: 3 hotfix 2 (core 3)

Corona Error Message : Error loading LUT file '/Library/Application Support/corona/lut/GroundControl_Punch1.cube':
File not found or cannot be opened.

2019-04-30, 16:06:09
Reply #131

Beanzvision

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Version: 3 hotfix 2 (core 3)

Corona Error Message : Error loading LUT file '/Library/Application Support/corona/lut/GroundControl_Punch1.cube':
File not found or cannot be opened.
This should be fixed now, can you please download and install again as it has been updated. Let me know how it goes. Thx
https://corona-renderer.com/download
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2019-05-02, 14:38:45
Reply #132

lenogre

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2019-05-02, 15:23:35
Reply #133

Beanzvision

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It's ok now.
Thanks
Thanks for the update! ;)
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