Author Topic: Corona Renderer 3 for Cinema 4D daily build - Changelog  (Read 4756 times)

2018-12-06, 15:30:37

Nikola

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Changes in 2018-12-06 (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__):
  • Updated to the latest core
  • Added support for NVIDIA’s GPU denoising on Windows
  • Added support for rendering of native Cinema Hair Material
  • Added missing IES profiles to macOS installer
  • Corona light color can be controlled by MoGraph now
  • Corona light color is animatable now
  • Fixed camera and scene name tokens in render stamp
  • Fixed updates of Corona Color Mix shader in IR
  • Fixed wrong hair rotation
  • Fixed interpretation of highlight shift in Corona Hair material
  • Fixed crash during viewport rendering with hair object in the scene
  • Fixed interpretation of hair thickness (diameter)
  • Fixed IR looping for most of the objects

2018-12-14, 18:04:24
Reply #1

Nikola

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Changes in 2018-12-14 (https://drive.google.com/drive/folders/17msYVIuJPs___3w192dpuyeF2MjW1B__):
  • Fixed bug when it was not possible to install Corona on Windows 7 and 8
  • Fixed crash during post-processing update
  • Fixed crash during removing of shaders hierarchy in IR
  • Fixed flickering in VFB when multipass was used in IR
  • Added autobump conversion dialog
  • Added new bump mapping implementation
  • Swapped key shortcuts for deleting and removing node from view in Node material editor

2019-01-02, 22:08:36
Reply #2

Nikola

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Changes in 2019-01-02 (https://drive.google.com/open?id=1aEQXaL__0WHqJ0-Bp2NP1Av5PhH2t5Jp):
  • Implemented autosave
  • Fixed updates of node changes caused by undo/redo in IR
  • Fixed cubic mapping on planes
  • Fixed crash during stopping of rendering
  • Fixed color level value in hair material
  • Fixed mix modes of reflections and tints in hair material
  • Fixed nonworking Corona compositing tag with hair
  • Fixed nonworking bump mapping for noise shader
  • Fixed disconnecting of shaders from layer shader
  • Fixed black materials on proxies
  • Fixed issues with connecting of nodes
  • Fixed issues with selection of already removed nodes
  • Fixed nonworking statistics in TR on macOS

2019-01-07, 11:07:15
Reply #3

Nikola

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Changes in 3 final (https://corona-renderer.com/download):
  • Improved speed of VFB/PV refreshing when there is a lot of passes in Multi-pass
  • Increased default packet size in TR
  • Added new option to preferences for specifying maximum render resolution in IR
  • Added workaround for a crash of XRefs with "Generator" option turned on
  • Fixed a crash when a user clicked Cancel in asset missing dialog in TR
  • Fixed incorrect normals in IR (broken shading in some cases)
  • Fixed bug with proxies appearing black
  • Fixed issue with layer shader giving wrong output when adding a new layer in some cases
  • Fixed reordering of nodes after removing a connection
  • Fixed bug with incorrect context menu displayed if clicked to the place of an already removed node

2019-01-18, 19:53:25
Reply #4

houska

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Changes in Corona Renderer 3 for Cinema 4D (Hotfix 1) (https://corona-renderer.com/download):
  • Fixed the issue when Corona Image Editor showed "Unexpected attribute type." on macOS
  • Fixed broken licensing of Corona Image Editor in some cases
  • Fixed the black non-active multi-pass layers when saved from Picture Viewer during rendering
  • Fixed memory leak when rendering hair
  • Fixed memory leak in Team Render server
  • Animations rendered in Team Render can be interrupted now
  • Fixed rendering of Corona light with IES in Team Render
  • Fixed a bug in the installer that was causing crashes in libwx_osx_cocoa.dylib