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Chaos Corona for 3ds Max
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Caustic yet again
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Topic: Caustic yet again (Read 1423 times)
2018-12-03, 13:01:53
joonior1985
Active Users
Posts: 21
Caustic yet again
Hi, I know it's been reported as a limitation long time ago but nevertheless I'm curious is there any progress about that. I'm not talking about caustic effect itself but a strange behavior of light transport algorithm. Reflective surface with non-zero reflection glossiness doesnt project refraction from objects unless I tick "Caustic" fot those refractive shaders. Im having a project with a lot of glass bricks so turning on caustic for all of these bricks will kill my computers. A graphic explanation in the attached images.
Cheers!
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2018-12-03, 13:04:51
Reply #1
joonior1985
Active Users
Posts: 21
Re: Caustic yet again
I mean none-one, not non-zero :) (0,00 - 0,99). My mistake, sorry.
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2018-12-07, 14:46:46
Reply #2
Tanakov
Active Users
Posts: 831
Corona is faster than diarrhea
Re: Caustic yet again
Just post screen of the settings, because at this point that looks like you further confuze everybody.
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Using Corona since 2014-01-02
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2018-12-07, 14:58:12
Reply #3
romullus
Global Moderator
Active Users
Posts: 8850
Let's move this topic, shall we?
Re: Caustic yet again
Duplicate:
https://forum.corona-renderer.com/index.php?topic=21887.0
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-12-07, 17:02:46
Reply #4
maru
Corona Team
Active Users
Posts: 12764
Marcin
Re: Caustic yet again
Quote from: romullus on 2018-12-07, 14:58:12
Duplicate:
https://forum.corona-renderer.com/index.php?topic=21887.0
It's a slightly different issue, but probably related.
We already have it logged in our internal tracker, waiting to be fixed (id=175628811).
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Bug Reporting
[Max] Resolved Bugs
Caustic yet again