Author Topic: Caustic yet again  (Read 854 times)

2018-12-03, 13:01:53

joonior1985

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Hi, I know it's been reported as a limitation long time ago but nevertheless I'm curious is there any progress about that. I'm not talking about caustic effect itself but a strange behavior of light transport algorithm. Reflective surface with non-zero reflection glossiness doesnt project refraction from objects unless I tick "Caustic" fot those refractive shaders. Im having a project with a lot of glass bricks so turning on caustic for all of these bricks will kill my computers. A graphic explanation in the attached images.
Cheers!

2018-12-03, 13:04:51
Reply #1

joonior1985

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I mean none-one, not non-zero :)  (0,00 - 0,99). My mistake, sorry.

2018-12-07, 14:46:46
Reply #2

Tanakov

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Just post screen of the settings, because at this point that looks like you further confuze everybody.
Corona since 2014.06.02
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2018-12-07, 14:58:12
Reply #3

romullus

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  • Let's move this topic, shall we?
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-12-07, 17:02:46
Reply #4

maru

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Duplicate: https://forum.corona-renderer.com/index.php?topic=21887.0
It's a slightly different issue, but probably related.
We already have it logged in our internal tracker, waiting to be fixed (id=175628811).