Author Topic: HD Catch Difference  (Read 2653 times)

2012-10-30, 04:27:30

Realish

  • Guest
I can't really say this thing with HD Catch is a bug, but when it is used for a secondary solver it does give a much different result then when the unbiased path tracing is used.

First picture is using high hd catch settings.
Second picture uses path tracing only.

2012-10-30, 08:01:11
Reply #1

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Of course, that's why we call HDcache biased ;)


But you can always increase HDcache accuracy at the cost of render time. To decrease bias, i suggest trying following settings:

Precomp branching: 4
HDCache PT Samples: 512

Direction sensitivity: 3
Position sensitivity: 30
Normal sensitivity: 3

(Rest at default)

2012-10-30, 15:10:00
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Yeah, this is what the "bias" in "biased GI algorithm" is all about ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-11-02, 08:58:44
Reply #3

Realish

  • Guest
Rawalanche I think your presets did the trick.  It looks a lot better and the speed in incredible.

« Last Edit: 2012-11-02, 09:01:53 by Realish »

2012-11-02, 09:39:55
Reply #4

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Most important is to never render final rendering with precomp step larger than 1. While increasing precomp step value in HDcache settings might make HDcache precomp faster, which is ideal for previews, it also means some spots on the image will be fully path traced, and that doesn't pay of in any longer rendering than quick preview ;)

But yeah, increasing sample density and accuracy can also lead to cleaner results in a long run ;)