Both these scenes are set up as close as I can but its hard to get a specific sun angle in MAX (is there a degree gizmo for rotation and height in the max version?)
Yes, there is. Uncheck "
targeted" in the sun object and go to
select and rotate mode. Now with transform type in (located under timeline, or can be summoned with F12), you can control sun position precisely. X controls zenith angle and Z controls azimuth angle.
As for brightness mismatch, i would try to check if there's something wrong with gamma settings in either C4D or 3ds max. The easiest way to check this, would be as follows: reset all tonemapping controls to its default settings, turn off sun and sky (and any additional light) and set pure white colour as enviroment lighting, also turn off reflection for your material. Now render your scene and sample colour from your object, if it matches exactly to what you have entered at material level, then everything is fine with gamma and the problem is somwhere else.