Hey everyone,
I am wondering if it is possible to project the backplate of a shadow catcher material onto geometry through a main camera, while using a different camera to move through the scene, creating a parallax effect. I tried setting it up in the latest Corona for C4D beta but the backplate always seems to be projected through the active camera.
On this image you can see a backplate correctly projected onto geometry, with the respective corona rendering result. The backplate seems to be accurately projected onto the surrounding geometry since it is showing up correctly on the reflecting sphere.
Here you can see a separate camera being offset to create a parralax view
As you can see, it doesn't output the result i was hoping for. The Shadow catcher material in C4D only offers frontal, spherical and cubic projections, not a camera based projection, which is likely the the issue.
On the look out for alternatives, i tried inserting the shadow catcher material into RaySwitcher material with a camera based projection, but that doesn't seem to work.
Using an unlit (illumination only) material projected onto the geometry works nicely for the parralax, but obviously isn't able to recieve any shadow information.
Can anyone offer a solution or workaround to my issue?
If this isn't possible right now, i'd love to see this feature in upcoming versions!