Author Topic: vase glass absorption effect problem  (Read 4514 times)

2018-07-24, 11:44:55
Reply #15

jjaz82

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If you reduce\disable reflection you will see  similar what you  want. So reflection at glass is interfere to see color. Maybe you should try to make painted glass as deiiferent  material with  less reflection

http://imagizer.imageshack.com/img924/5498/2Z3mi4.jpg  with less reflection and  miltimap color

http://imagizer.imageshack.com/img924/6118/OaKQym.jpg with multisub but reflection is the same, don't know why it's so different.
I find what FOV of camera also slightly change that effect

Sometime i see strange behavior at reflection if i change glossiness to 0.99 render is very different like i change IOR at refraction.

By the way some of your reference image  is cg from 3d model market so they can be fake, and some of them have visible gap
http://imagizer.imageshack.com/img921/2861/OMfqbe.jpg

yes, as I said in the previous post i separate the object in 3 parts for have more control of all these aspects, differente reflection refraction for each part i did some test and this is result.