Author Topic: Path Tracing Samples Value changes Light Direction?  (Read 2425 times)

2012-10-29, 00:05:07

GuyGood

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Hi,

I was playing around with Corona and did a rendertest with DoF activated. Deadclown told me to use a value of "4" for Path Tracing Samples instead of the default "16". I re-rendered the image and it got obvious that the daylight direction had changed. At first I thought i made some changes so I did a quick 5 min rendering with 16 samples again and one with 4 samples and the same "problem" occurs.

Sofware: Max 2k12, Win7.

I attached the max-file for you to test this out yourself or maybe tell me why this happens :)

2012-10-30, 16:27:27
Reply #1

Ondra

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Well, it does not happen in the newest build, so lets hope it is fixed ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-31, 17:42:05
Reply #2

GuyGood

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Well, ok, did not have access to the latest build, "only" Alpha3 ;) Thank you anyway :)