Author Topic: Weird pattern - opacity map on simple planes when viewed behind eachother  (Read 1852 times)

2018-05-21, 23:28:48

tom182

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Hi
My scene is simple planes with texture map and opacity map applied to give effect of a powder coated steel mesh paneling (footbridge over a railway line) looks fine in material editor but when rendered from a view where one  panel is behind the other I am getting a weird pattern - actually it looks like the texture/opacity map only a lot bigger. only happens when viewing one panel behind another. The attached image will illustrate this.
any ideas as to what is causing this?
thanks
Tom
« Last Edit: 2018-05-21, 23:34:19 by tom182 »

2018-05-21, 23:41:56
Reply #1

Njen

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It is the Moiré effect, looks perfectly normal to me. It can be combatted a little with more samples.

2018-05-22, 00:26:33
Reply #2

Nekrobul

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1 - try to increase image resolution

2 - wait for more pases to be done

3 - might want to decrease GI/AA balance to something like 8-4

4 - DoF might help too if thise panels are used in long range

If the effect still be there than it should be so? =D
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2018-05-22, 01:04:15
Reply #3

tom182

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this is where I show my newbieness with Corona (swapped over from VRay)
I am using PT+PT
Increased Render size from 1600*1068 to 3000*2002
Upped Pass Limit from 100 to 300
samples: GI vs. AA balance = 16, light samples multip = 4
does the above look OK?
I think i am coming around to the idea that it is correct due to Moire
thanks,

2018-05-22, 08:55:46
Reply #4

pokoy

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Crazy - I've seen exactly this effect on a bridge I used to pass when on my daily commute and wondered if it would be reproducible in CG. Turns out it works, what you see here happens in real life, too.

2018-05-22, 10:19:56
Reply #5

romullus

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Rendering for more passes or more samples probably won't help much, if at all. Rendering to as high resolution as your RAM permits and then downscaling, should help significantly.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2018-05-22, 14:09:16
Reply #6

maru

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samples: GI vs. AA balance = 16, light samples multip = 4
I'd advise to revert to defaults (16/2).
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515640

Lowering GIvsAA may actually make some sense as you will get nicer AA faster, at some cost of GI quality.
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