Author Topic: First renders in Corona (ever)  (Read 2862 times)

2018-05-11, 16:40:24

Ondra

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From time to time I need to find the first renders ever made in Corona. I dont remember posting them to the forum in one place, and I could use convenient location from where to retrieve them... so here it goes. Some 2009 goodness!

First render saved as image, ever:


First render with multiple objects:


First shader - "electron microscope"


First "art" - snowman


Advanced stuff - Diffuse BRDF, point lights, and shadows. Still only spheres supported as primitives. It is way easier to implement sphere than triangle.


Early triangular meshes. Note wrong normals


First image with terminators problem ;)


First glass material. Note the image being too dark - no linear workflow


Funny bug in acceleration structure
« Last Edit: 2018-05-11, 16:43:59 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-05-11, 17:15:45
Reply #1

Giona

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It's really cool and interesting to see these early experiments :)
Thanks!

2018-05-11, 18:25:31
Reply #2

cjwidd

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This is really cool +1

2018-05-12, 22:43:06
Reply #3

arqrenderz

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Thx Ondra for puting this up :)

2018-05-13, 10:08:40
Reply #4

yagi

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It shows how far you have come.... from grass to grace. well done and congratulations.

2018-05-13, 20:57:18
Reply #5

burnin

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:) Nice... some others, some more of Glitch Pictures anyone? (@ omph2.com)

2018-05-14, 09:22:03
Reply #6

RolandB

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A long road travelled at an impressive pace. I have been with you since the (almost) beginning, and I will continue to do it because it seems to me that Corona is the simplest and most effective way to quickly render high quality images.
Thanks to all the development team.
Roland

2018-05-15, 09:50:11
Reply #7

Christa Noel

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thanks for sharing these historical images :) what a good job you've done
most effective way to quickly render high quality images
definitely yes!