Author Topic: Light and dark boundary problem  (Read 2489 times)

2012-10-27, 13:08:33

woshilvba

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Polygon in the shade at the junction of rendering.How I can avoid it?Can only increase the subdivision the number of it?
« Last Edit: 2012-10-27, 13:11:14 by woshilvba »

2012-10-27, 13:31:13
Reply #1

Ondra

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Yes, you need to increase the subdivision of the geometry, or make the lighting more diffuse
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)