Author Topic: Wood material - floor  (Read 2480 times)

2018-04-16, 12:43:31

gpz

  • Active Users
  • **
  • Posts: 79
    • View Profile
Hi guys,
any idea how to make this shader?
it isn't tileable.
I was thinking to use substance designer but i very newbie with it so i don't know if there is a way to use different image of wood and use it blended with a cell pattern.
Or is better to makeit with geoemtry in 3ds?

thanks

2018-04-16, 14:09:56
Reply #1

NicolasC

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 539
  • CG supervisor / teacher / artist
    • View Profile
Hello,

Maybe worth giving the new standalone OmniTiles a try ?
https://www.vizpark.com/shop/omnitiles-standalone/
Nicolas Caplat
CG supervisor / teacher / artist

2018-04-16, 14:12:30
Reply #2

gpz

  • Active Users
  • **
  • Posts: 79
    • View Profile
Yes
i saw it one hour ago. i'm trying, but it crashes.
i keep trying

2018-04-16, 18:35:52
Reply #3

sprayer

  • Active Users
  • **
  • Posts: 794
    • View Profile
cut it into 4 planks what we see at texture and apply to floor generator via corona multimap

2018-04-16, 22:27:04
Reply #4

JGallagher

  • Active Users
  • **
  • Posts: 72
    • View Profile
...I was thinking to use substance designer but i very newbie with it so i don't know if there is a way to use different image of wood and use it blended with a cell pattern.

You should be able to do it easily in Substance Designer with Cells 4 and a parquet pattern. I haven't touched SD in awhile, but if you asked on the Allegorithmic forums I bet someone could figure it out in no time.