Author Topic: Help!! Materials Pixley/Fireflies + Creating glass/metals  (Read 12847 times)

2013-11-12, 15:21:18

charne

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Hello I installed Corona today cuz i couldnt stand the fireflies that liked to visit my renders now and then useing Mr

problem is that the issue is still there. Im not satisfied with my renders...... still pixley/fireflies
even my material balls in material editor looks like crap.. should it be like that ?


and to the creation of glass and metals.
how to do it ? tried to search ofc but with nu succes... only the line "you can do it with two mouse clicks" haha so im feeling useless...

please help a man in need :)

2013-11-12, 15:28:29
Reply #1

Ondra

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Hi,
- The two clicks to create glass material is setting reflection and refraction levels to 1.
- you can increase the quality of material editor in the main Corona render settings tab
- the rest... you would have to show some examples, I have no idea what you consider slow ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-12, 15:42:54
Reply #2

charne

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what a fast answer I like!!

I changed the quality to 100 now. got no clue what level that should be enough.
rendering right now so pic is comming upp !! the balls in the material editor looks the same tho. is it just how it is and looks good in the rendered picture ? or is it a problem ?

the glass worked fine thanks ;)

2013-11-12, 15:45:27
Reply #3

charne

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hmm never mention enything about slow ? im on 1 M rays/s I think its ok donno..  its the fireflies/black and bright dots thats all over the scene..

2013-11-12, 16:58:17
Reply #4

Ondra

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first read this http://corona-renderer.com/wiki/performance_debugging.

I would still need to know how your scene looks like and what are your system specs though.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-13, 10:01:42
Reply #5

charne

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Good morning! here is the settings and render pic!

dont know why but my whole scene dont render. the black "wall" in the back is not a wall is as far as the scene renders :S it havent allways been like that :/ donno what i did...
if you see any of my settings that seems kinda off. pls let me know !!

I have read that link a couple of times with no succes :(

Thanks :)
« Last Edit: 2013-11-13, 10:31:59 by charne »

2013-11-13, 10:04:02
Reply #6

charne

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it seems like i have a problem attaching files....

2013-11-13, 10:05:56
Reply #7

charne

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new try

2013-11-13, 10:07:13
Reply #8

charne

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i fixed the materialballs just simply clicking reflektivity upp and down once then they sort of uppdated1111

2013-11-13, 10:10:23
Reply #9

charne

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heres one with more passes... still not saticfied

2013-11-13, 12:56:44
Reply #10

Ondra

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Your rays/s is too low. Follow the guide: http://corona-renderer.com/wiki/performance_debugging
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-13, 14:06:54
Reply #11

charne

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okey

how many rays should i have ? 3 M?

the fireflies are gone now but dont know how to fix the clipping. and the sun doesnt wanna go thru the windows :(

2013-11-13, 14:08:06
Reply #12

Ondra

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Do you have twosided glass in the windows material enabled?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-13, 14:28:23
Reply #13

charne

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yes sir its twosided! thru the widows I just se black. just like in the back of the render. if i do a render outside its very bright so the sun is working !!

2013-11-13, 14:37:01
Reply #14

charne

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off topic question. but is there a way to make the lights invisible ?. just like the photometric lights ?