Author Topic: Water: help for shader =)  (Read 5891 times)

2013-11-07, 23:16:06

cecofuli

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Hello guy,
I need a little help.
How can we do this shader? The blue water.
I tried different way, absorption, refraction color but no good result.
The lake ground is, obviously, brown dark, and there are some SSS in the water, I think.


2013-11-08, 09:50:56
Reply #1

Alessandro

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Refraction, colored absorption and Bidir/VCM, did you try this?
My Ducati or a render with Corona.....mmm, hard question!

2013-11-08, 10:26:01
Reply #2

poko

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Hi.
Maybe this tread help you. Is water pool but get the idea:
http://forum.corona-renderer.com/index.php/topic,1081.0.html

Best.
PO

2013-11-08, 15:47:43
Reply #3

maru

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I think this would require fog feature for refractive materials or SSS.

Here is a lame idea that I came up with: use AO in refraction slot. :)
Marcin Miodek | chaos-corona.com
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2013-11-08, 16:49:09
Reply #4

Alessandro

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Great solution Maru!
My Ducati or a render with Corona.....mmm, hard question!

2013-11-08, 17:59:27
Reply #5

maru

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It's not great. It's crappy. For example objects than intersect with water surface will also make those "contours". But it's the only solution I could come up with and maybe it will be useful as a temporary workaround.
Marcin Miodek | chaos-corona.com
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2013-11-08, 18:14:37
Reply #6

Ondra

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it would be much better when I add distancemap shader
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-08, 19:14:37
Reply #7

maru

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I tried googling it but still not sure, is it something like volumetric fog in games?
Marcin Miodek | chaos-corona.com
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