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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Water: help for shader =)
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Topic: Water: help for shader =) (Read 5891 times)
2013-11-07, 23:16:06
cecofuli
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Posts: 1577
Water: help for shader =)
Hello guy,
I need a little help.
How can we do this shader? The blue water.
I tried different way, absorption, refraction color but no good result.
The lake ground is, obviously, brown dark, and there are some SSS in the water, I think.
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2013-11-08, 09:50:56
Reply #1
Alessandro
Active Users
Posts: 323
Re: Water: help for shader =)
Refraction, colored absorption and Bidir/VCM, did you try this?
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2013-11-08, 10:26:01
Reply #2
poko
Active Users
Posts: 73
Re: Water: help for shader =)
Hi.
Maybe this tread help you. Is water pool but get the idea:
http://forum.corona-renderer.com/index.php/topic,1081.0.html
Best.
PO
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2013-11-08, 15:47:43
Reply #3
maru
Corona Team
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Posts: 12768
Marcin
Re: Water: help for shader =)
I think this would require fog feature for refractive materials or SSS.
Here is a lame idea that I came up with: use AO in refraction slot. :)
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Marcin Miodek |
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2013-11-08, 16:49:09
Reply #4
Alessandro
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Posts: 323
Re: Water: help for shader =)
Great solution Maru!
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2013-11-08, 17:59:27
Reply #5
maru
Corona Team
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Posts: 12768
Marcin
Re: Water: help for shader =)
It's not great. It's crappy. For example objects than intersect with water surface will also make those "contours". But it's the only solution I could come up with and maybe it will be useful as a temporary workaround.
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Marcin Miodek |
chaos-corona.com
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2013-11-08, 18:14:37
Reply #6
Ondra
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Turning coffee to features since 2009
Re: Water: help for shader =)
it would be much better when I add distancemap shader
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2013-11-08, 19:14:37
Reply #7
maru
Corona Team
Active Users
Posts: 12768
Marcin
Re: Water: help for shader =)
I tried googling it but still not sure, is it something like volumetric fog in games?
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
Water: help for shader =)