Author Topic: map re-scaler map  (Read 1147 times)

2017-08-23, 19:50:49

3di

  • Active Users
  • **
  • Posts: 128
    • View Profile
I'd like a material which other materials connect into and it then can scale the procedural and non procedural maps of all connected materials by the same amount.  Similar to the wsm mapscaler, but works for all material channels and mapping types.

2017-08-26, 16:32:15
Reply #1

3di

  • Active Users
  • **
  • Posts: 128
    • View Profile
If that's too difficult, i'd settle for a triplanar map rescaler which the master material plugs into and it then can scale all of the triplanar map scales of the materials which are plugged into it in one go.

I'd use a wsm mapscaler modifier, but it doesnt work with materials which are set to object xyz for the mapping.

2017-09-11, 20:26:09
Reply #2

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9024
  • Turning coffee to features since 2009
    • View Profile
good news, this can be already done by triplanar and/or UVW randomizer (just set the minimum and maximum random values to the same number)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)