Hi Everyone,
I'm in the process of creating a 4500 frame fly-through animation for a client and have the time to debug render times, so thought I would turn to here for some advice! With the amount of frames involved, I'm keen to shave off as much on the render times as possible.
A large portion of the frames are relatively stable at 15/20mins per frame at 1080p, at a 5.0 noise limit. However some of the foliage heavy spaces are climbing to almost 50 minutes, so I'm trying to understand what I can do. Especially considering I want to reduce the noise limit for the final production.
I'm pretty sure it's down to the forest pack and the trees, as most of the buildings have very basic reflections and render very quickly when isolated. The trees were specified by the landscape architect and have been sourced from xfrog and evermotion, all of which rely on opacity mapped leaves. I have gone through and reduced reflections but the Sampling focus pass (attached) still highlights the trees as a source of concern. So do you guys have any suggestions on this?
The indirect light pass also showed a lot more noise than the direct, yet increasing the GI vs AA balance resulted in increased render times.
So, if anyone has any tips to help, it would be greatly appreciated. The scene is lit with a single PG HDRI, so no overly complex lighting. I'm sure there's something I've missed so let me know if there's any other info I can provide.
TL;DR - Need help with long render times, see attached passes!
Many Thanks,
Jamie