Author Topic: Dragon portrait  (Read 7245 times)

2017-07-05, 03:26:12

zuliban

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Hello everyone i want to show a work in progress of what would be my 1st character in corona, right now im working mostly in the horns and eyes textures the model is almost finished,
all the textures for both eye and horns are 16k for closeups,  here are some test renders post work is done in nuke (dof ,color correction, color tone) modeling in max and zbrush and texturing in mari , hopefully you like the progress so far.

















« Last Edit: 2017-07-05, 03:30:50 by zuliban »

2017-07-05, 11:00:17
Reply #1

Ricky Johnson

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It's looking incredibly good! The textures on the horns seems to match the model perfectly and appears instantly plausible (for a dragon). Will be very interested to watch the progression. Inspiring!

2017-07-05, 11:27:06
Reply #2

ska

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wow details. great eye

how many jillion polygons is there? :)

2017-07-05, 13:25:53
Reply #3

johan belmans

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too much details ....... just kidding :-)
Wonderfull job!

2017-07-05, 14:40:49
Reply #4

kahein

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awesome !!!
Asus Z10PE-D16 WS / Dual Xeon E5-2690 v4 @ 2.60GHz / RAM 64 Go - GTX 970
Win 10 / Max 2017 / Corona 1.4

2017-07-05, 15:03:16
Reply #5

maru

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These WIPs look way better than many finals I have seen.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-07-05, 19:05:41
Reply #6

zuliban

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thanks guys !
@ska the main head is around 33 millon and the horns at 15millons

2017-07-05, 20:18:23
Reply #7

JoeVallard

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hopefully you like the progress so far.

Now we are all expecting you to get this finished by the end of the week, not just the bust, full body! Good luck lol.
Seriously though, I browse zbrushcentral forums and this is far above most the stuff that is posted on there!

2017-07-05, 22:06:10
Reply #8

melviso

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Nice work. May I ask what texture resolution you plan to use for the head and body?

2017-07-05, 22:26:19
Reply #9

zuliban

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@melviso thanks ! when i load a big texture in photoshop 16k or so it usually starts to ''lag'' with so many layers, in mari i can paint in 32k texture and there is no lag is like magic ! so i just create the base at 16k i think is good for almost any kind of closeup 32k may be overkill unless you have very little uv space in certain areas and baking time is big for such texture. horns are 16k and body will be 16k too wish there was some options for textures in between like 12k or 20k.

2017-07-06, 00:12:26
Reply #10

melviso

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@zuliban Photoshop lags with high res images when I use it too. Wow, I haven't tried out Mari. Maybe I would give it a shot. Have you tried ptex? I have been thinking of late that there should be a better alternative to uvs and ptex. or some sort of resolution independent format that has a raster look. Not having to worry about texture resolution close ups or far away would be nice.
Are you using xnormal to bake out the 16k displacement and normal maps or ZBrush?
« Last Edit: 2017-07-06, 00:16:07 by melviso »

2017-08-23, 20:07:12
Reply #11

lolec

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Are you using lenscare for DOF?