Author Topic: v7.0.0  (Read 11311 times)

2017-06-27, 22:11:17
Reply #15

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
I will have a look but I think in the scene tab you choose which layers get exported right?

Yep, it's the first thing I've checked, only first layers renders.
From my testing it is this layer selector that affects which objects are exported.

2017-06-28, 07:03:11
Reply #16

Sanekum

  • Active Users
  • **
  • Posts: 64
    • View Profile
I will have a look but I think in the scene tab you choose which layers get exported right?

Yep, it's the first thing I've checked, only first layers renders.
From my testing it is this layer selector that affects which objects are exported.

Yes, and I found problem, for example if in my other scene instanced objects are on 1, 5 and 10 layers then in the main scene those 1, 5 and 10 layers must be active to.

I tried v-ray for blender and renderman exporters and they solve this some how, layers dont bothers them if some objects are assigned to group they renders, no mater what layers are active.

2017-06-28, 07:18:30
Reply #17

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
That is a very specific case that I haven't tested for :)

2017-06-28, 09:29:11
Reply #18

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
Yes, and I found problem, for example if in my other scene instanced objects are on 1, 5 and 10 layers then in the main scene those 1, 5 and 10 layers must be active to.

I tried v-ray for blender and renderman exporters and they solve this some how, layers dont bothers them if some objects are assigned to group they renders, no mater what layers are active.

So should it export if the layers in the other scene aren't marked as visible?

other scene has object a on layer 2 and b on layer 3.  Only layer 2 is active.

main scene has layer 1 active and references both object a and b.  Should a and b export?  My guess is yes.

2017-06-28, 09:31:49
Reply #19

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona

2017-06-28, 11:19:19
Reply #20

Sanekum

  • Active Users
  • **
  • Posts: 64
    • View Profile
Yes, and I found problem, for example if in my other scene instanced objects are on 1, 5 and 10 layers then in the main scene those 1, 5 and 10 layers must be active to.

I tried v-ray for blender and renderman exporters and they solve this some how, layers dont bothers them if some objects are assigned to group they renders, no mater what layers are active.

So should it export if the layers in the other scene aren't marked as visible?

other scene has object a on layer 2 and b on layer 3.  Only layer 2 is active.

main scene has layer 1 active and references both object a and b.  Should a and b export?  My guess is yes.

Yes, and it's working perfectly now, thanks @blanchg

Another issue is with materials :D
It's not a big problem, but when I attach image texture to diffuse slot in nodes it change viewport color of material to grey, it will be better if diffuse color still has an affect to viewport color of object

2017-06-28, 11:57:06
Reply #21

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
Will see what I can do I don't have direct control over the viewport

2017-06-28, 22:29:47
Reply #22

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
Can you please show me your node setup it is working as expected here. Thanks

2017-06-29, 08:46:40
Reply #23

Sanekum

  • Active Users
  • **
  • Posts: 64
    • View Profile
Can you please show me your node setup it is working as expected here. Thanks


2017-06-29, 09:22:06
Reply #24

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
Do you have uv's? That is a way I can reproduce.  I can't help because you have a texture I am asking blender it to render the texture, it won't fall back to the diffuse color.

2017-06-29, 09:58:12
Reply #25

Sanekum

  • Active Users
  • **
  • Posts: 64
    • View Profile
Yes i have uv's
Looks like i can solve this problem just by reattaching texture conection, after that viewport starts to read diffuse color even with texture connected.

It would be nice if viewport read diffuse color from base material from layered materials

2017-06-29, 09:59:26
Reply #26

blanchg

  • Moderator
  • Active Users
  • ***
  • Posts: 414
    • View Profile
    • Blender exporter for Corona
Yeah I can do that I think