Author Topic: Body Objects - rendered as low poly  (Read 10846 times)

2017-08-23, 15:35:08
Reply #15

3di

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Hi,  The strings are identical except for under viewport display settings I have it set to fine and display both.

2017-08-23, 19:45:36
Reply #16

romullus

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What Corona version you're using and what 3ds max? I tested it in 3ds max 2016 and Corona 1.7

AFAIK, rendering of body objects hasn't been touched by Corona Team since... Alpha 6 or so, maybe it's max's behaviour that changed somehow?
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2017-08-23, 20:01:33
Reply #17

3di

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1.62 and 2017.  I'll give 1.7 a try when it's released properly and report back.

2017-08-23, 20:42:19
Reply #18

romullus

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It's exactly the same in 1.6.2 - i just tested to be sure.

Are you sure that use viewport mesh is unchecked in your case?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-24, 01:55:16
Reply #19

3di

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If it's unchecked it renders a low quality version regardless of whether production is specified for render approximation, if it's checked it renders the same quality as selected under viewport approximation.  Perhaps it has something to do with the import type of the cad objects?  .JT in my case.

I'll try some igs, or sat to test.

2017-08-24, 10:20:13
Reply #20

romullus

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Curious to see if that might be the case. My tests were done with iges.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-25, 05:36:59
Reply #21

3di

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I'm a fool!

Problem solved.  I just needed to stop the render and restart it after changing the render approximation settings.  They're don't trigger an IR refresh like the viewport approximation settings do. 

Thanks for you help Romullus.  If your feeling charitable perhaps you'd be kind enough to take a look at the next bug down regarding shadow catcher problems i'm having?

Cheers