Author Topic: Steam on the mirror  (Read 2216 times)

2017-04-21, 15:36:21

Majeranek

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Hi guys,

I'd like to make steamed mirror in the bathroom. I'm having trouble how the construction of shader should look like.. Only glossiness map in mirror shader or some layered material?

Here are some examples of what I'm trying to achieve (maybe without that heart :)):
http://www.cotewrites.com/blog/wp-content/uploads/2011/09/Steamy-Mirror-Heart.jpg
http://www.szklarze.com.pl/foto/artukuly/zaparowanelustro.jpg

Maybe someone have made something similar.
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2017-04-22, 19:03:24
Reply #1

maru

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Yes, to me it looks like basically reflection glossiness map.
Some extra ideas:
1) In real life it is a layer of water on a reflective surface. So maybe layered mtl with mirror material and glossy material blended using the "steam" map would be a good solution. This way you would get both the sharp reflections of the mirror, and glossy reflections of the steam visible in some places.
2) Mirrors are usually covered with a layer of glass, so it might be good to model this. This is clearly visible in the heart example, where the reflections are doubled. This could add extra realism.
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