IBL (Sky w/ HDR texture)- While creating materials (HDRI) for the Sky the response is very, very slow. After, it starts behaving normally.
- Switching materials runs & shows fine in IR.
- Rotating the texture doesn't change the direction of lighting.
- "Viewport preview size" has no effect.
- Another showstoppers is use with Compositing tag. It glitches on it. For example:
1. uncheck "Seen by camera" - OFF, no change
2. uncheck "Seen by GI" - OFF, texture mapping changes* (image attached)
3. check "Seen by GI" - ON, starts working, as it should be at start
4. check "Seen by camera" - ON, back at start... repeat first 3 steps to make Sky invisible to camera (black) again.
If "Seen by GI" is deactivated/unchecked, then "Seen by camera" works as it should. But also "Seen by GI" :D... messy, messy... basically, to have any "Seen by..." working, one needs another "Seen by..." turn OFF & ON again.
- On objects the Compositing tag seem to work fine.
- Instances & Cloner with "Render Instance" checked show fine in IR.
- Compositing Tag doesn't work on Instances if "Render instances" is checked/activated.
*Example shows what happens on second step using Compositing tag on the Sky