Author Topic: Corona Image Editor feedback  (Read 39019 times)

2018-02-21, 16:44:40
Reply #165

pokoy

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Ok, thanks so far. It would preferable to have that in the CIE rather soon but I guess it needs another batch of work in a place which you thought was finished probably.

Something different - I believe there are still problems with alpha when using either B&G or S&B and using saved EXRs in After Effects, for example. I got some nasty vertical lines yesterday when working in AE in a 32bits comp, and while switching the comp to 8bits or 16bits wasn't as bad the alpha channel had odd artifacts on the white/black borders. This was with an image from an NDA project so I'd need to find a good repro case. As far as I remember it was reported a few times on the forum already. Not sure if it's limited to CIE only or if the issue is present in the Max plugin, too. I'll try to find some time to dig a bit deeper and give you a useful repro case.

2018-02-22, 11:22:15
Reply #166

mike288

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Ok, thanks so far. It would preferable to have that in the CIE rather soon but I guess it needs another batch of work in a place which you thought was finished probably.

Unfortunately I cannot give you any time estimations.

Something different - I believe there are still problems with alpha when using either B&G or S&B and using saved EXRs in After Effects, for example. I got some nasty vertical lines yesterday when working in AE in a 32bits comp, and while switching the comp to 8bits or 16bits wasn't as bad the alpha channel had odd artifacts on the white/black borders. This was with an image from an NDA project so I'd need to find a good repro case. As far as I remember it was reported a few times on the forum already. Not sure if it's limited to CIE only or if the issue is present in the Max plugin, too. I'll try to find some time to dig a bit deeper and give you a useful repro case.

Aha, I am not sure whether we know about this bug. Is it in daily? Do you have a forum link where it has been reported? It would be great if you could also provide us a scene or/and CXR where it is happening. You know the private uploader ...
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2018-02-22, 12:57:29
Reply #167

pokoy

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I'll give it a go later and see if I can reproduce, I guess it will happen with any scene but need to find out what exactly causes it. Thanks!

2018-02-22, 20:23:20
Reply #168

pokoy

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I'll give it a go later and see if I can reproduce, I guess it will happen with any scene but need to find out what exactly causes it. Thanks!
Thanks!

Found some time to test it - turns out it's not a CIE specific problem and it's not a problem with alpha but the beauty and probably any other element when using Sharpen & Blur.
Posted in Bug Reports: https://forum.corona-renderer.com/index.php?topic=19423.0

2018-02-23, 07:27:34
Reply #169

mike288

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I'll give it a go later and see if I can reproduce, I guess it will happen with any scene but need to find out what exactly causes it. Thanks!
Thanks!

Found some time to test it - turns out it's not a CIE specific problem and it's not a problem with alpha but the beauty and probably any other element when using Sharpen & Blur.
Posted in Bug Reports: https://forum.corona-renderer.com/index.php?topic=19423.0

Thanks for that!
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2018-03-26, 09:29:47
Reply #170

mike288

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Hey CIE is a beautiful tool - very usefull :) Most of my spotted bugs are corrected in the Hotfix but still:
Tone mapping + LUT is applied on maps where it should not (ZDepth, ID...).

Thank you.
Hi, CIE in next Corona v2 daily build will correctly limit tone mapping (and gamma) only to those render elements that are expected to be tone mapped, as it is in Corona VFB.
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2018-03-30, 03:39:29
Reply #171

Dippndots

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Would it be possible to save 16-bit PNGs from the CIE?

We suffer from that obnoxious 3ds Max bug where we can't save PNGs directly out of the render, so our workflow at the moment is to render to CEXR, save EXRs from CIE and then batch process them to 16-Bit PNGs in photoshop, which we then use for the final image building.

2018-04-03, 12:26:09
Reply #172

mike288

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Would it be possible to save 16-bit PNGs from the CIE?

We suffer from that obnoxious 3ds Max bug where we can't save PNGs directly out of the render, so our workflow at the moment is to render to CEXR, save EXRs from CIE and then batch process them to 16-Bit PNGs in photoshop, which we then use for the final image building.
Recording it as a feature request. Thanks.
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2018-09-01, 15:45:31
Reply #173

sprayer

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Could you discuss feature of making CIE free or new free tool for a purpose of sending render with lightmix to client for adjusting colors on their own? Or web service, or executive standalone file with lightmix image.

2018-09-12, 13:18:49
Reply #174

mike288

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Could you discuss feature of making CIE free or new free tool for a purpose of sending render with lightmix to client for adjusting colors on their own? Or web service, or executive standalone file with lightmix image.
Thank you. Recording it as a feature request/idea. Meanwhile, even now you can use CIE for 45 days for free. So you can send CoronaImage.exe (eventually with required DLLs) to the client together with renders and he/she can do the magic ...
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2018-11-02, 12:40:05
Reply #175

pokoy

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Thanks for finally implementing 16 bit output to TIF - great!

One thing though - if Alpha channel is ticked, the resulting TIF opens with the alpha already applied to the image (pixels in black alpha areas already removed). I'd prefer it to be saved as a separate alpha channel, just like when you save it from Max. Is this possible?

2018-11-05, 18:34:42
Reply #176

pokoy

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Can anyone comment on the alpha with TIF post above?

Also, is there a way to inspect a CXR file in CIE, I'd be interested to see the meta-information like passes rendered, noise level, render time, or whatever else there might be included. But mostly pass count, noise level and render time.

2018-11-12, 10:13:33
Reply #177

Ryuu

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Hi, we're currently investigating the alpha issue.

AFAIK there's currently no way to view the metadata in CIE. It is planned, but it is not really among the highest priorities, to be honest.

2018-11-12, 10:42:23
Reply #178

pokoy

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Hi, we're currently investigating the alpha issue.

AFAIK there's currently no way to view the metadata in CIE. It is planned, but it is not really among the highest priorities, to be honest.

Ok, thank you.

The metadata would be very useful, if only to see what the render time or pass number was so you can match the quality if you need to re-render something.

2018-11-30, 21:29:24
Reply #179

pokoy

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Another request (I know I'm getting annoying with all those requests) - if rendering to CXR with Denoiser set to 'Gather data for later', would it be possible to include both datasets, for Quality AND Fast denoiser? I figure we probably want to have all options available in CIE if choosing that option. Is this possible?