hi,
i was wondering, is it possible to speed up displacement workflow, for example on baking it in?
you work on scene, where you have to see displacement behavior with light and objects so it has to be on every single tweak, but it is nonsense to wait for these long chokes on "building scene", as it is slow if you happen to render it on pretty high res.
when i am satisfied with displacement look on floor i would like to somehow keep it that way, so it doesnt have to recalculate on every single preview as i am doing them like 5 times a minute. i was seeing this scenario - on displacement hold calculation time on particular scene is about 15seconds, when without - about 3seconds. thats a LOT!
i have seen on octane (example) somehow displacement doesnt have to calculate on every tweak with long in-betweens, it manages to somehow hold it on and still showing realtime result.
any ideas? future integrations?