Author Topic: Mix textures mapping  (Read 14346 times)

2017-03-31, 06:59:38
Reply #15

synolog

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Hi , i've found a strange and maybe usefull way to mix materials in a layered material using the mograph multishader with nested projector shaders and moghraph color shader for B/W control. What do you think?

2017-03-31, 11:14:42
Reply #16

houska

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Hi , i've found a strange and maybe usefull way to mix materials in a layered material using the mograph multishader with nested projector shaders and moghraph color shader for B/W control. What do you think?

Quite a crazy setup, but it should work. Jutst bear in mind that every extra shader in the material pipeline will mean a slowdown while rendering (except for projectors - those are optimized).

2017-04-09, 07:35:24
Reply #17

synolog

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Hi, i'm using Poliigon textures following this
and this
that are for MAX. I'd like to know if there is a similar "add gamma to input" in the corona_normal for c4d. Is it possible to add another diffuse channel directly in the corona_new_material? It could be usefull to add AO in a more simple way.