Author Topic: fresnel and curve  (Read 3026 times)

2017-02-02, 07:21:14

riccky

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Can you add a fresnel node like the dirt one to control the layer weighting between 2 shaders for example
and adding a curve control in the output corona node
thanks

2017-02-02, 16:08:49
Reply #1

burnin

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use Layered Material with Fresnel for a Mask


please be more specific with "...  adding a curve control in the output corona node" ?
If you mean curves for post-process or coronas frame buffer... it will come (it's a part of 1.6 core).
« Last Edit: 2017-02-02, 16:14:39 by burnin »

2017-03-09, 04:37:15
Reply #2

Victor Liu

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I think the author here just means that he want a curve fresnel control feature like 3dsmax instead now the slider control inside c4d,And yes,the 3dsmax fresnel curve is much more powerful and easy to control.