Author Topic: 3dsmax standard/photometric lights supported  (Read 15475 times)

2013-09-03, 21:08:11
Reply #15

maru

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Ok, but I mean something like intensity reference for realistic light bounces and proportions between, for example, skylight and light bulbs. You can control these things with post processing but there must be some "realistic" values.
Marcin Miodek | chaos-corona.com
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2013-09-04, 08:22:14
Reply #16

zhangjx511

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very good news,like it.

2013-09-04, 12:03:20
Reply #17

bair4ik

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need downlaod alfa5 and reinstall? or this in day update?

2013-09-04, 12:25:23
Reply #18

Stan_But

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Quote
proportions between, for example, skylight and light bulbs

this is  be good to may possible set lights intensity in lumen which would be in true proportions with corona sky. Even without physical camera.

2013-09-04, 12:40:35
Reply #19

Ondra

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need downlaod alfa5 and reinstall? or this in day update?
it will be in A6, but not A5
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-05, 19:06:03
Reply #20

Ondra

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I'll have to whitelist which lights will get parsed, because vray ones are apparently causing crashes. If I forget about some light type you need, just let me know
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-23, 15:32:26
Reply #21

teknikarsitek

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i tried with corona alpha 5, but the standard light and photometric cannot work .. is it something wrong ? :)

2013-10-23, 16:17:47
Reply #22

Ondra

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this is not included in alpha5, it will be in the next stable release.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-23, 16:29:08
Reply #23

teknikarsitek

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