Author Topic: Load Textures into Area Lights  (Read 8064 times)

2016-10-25, 12:51:34

Olyandros

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It would be great to load texture maps directly into Corona Area Lights instead of using the Light Material or add a exclude/include option to those.

2016-12-11, 22:46:18
Reply #1

Tanuki

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2018-02-08, 10:19:00
Reply #2

vedat.afuzi.design

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Hi,

indeed it would be very nice and its very common in all render eninges.

pls pls pls

2018-02-08, 15:41:16
Reply #3

TomG

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Can you give an example of what you mean? With Physical and Standard renderers, I tried loading a texture (bitmap) directly into the Color setting for a C4D native Area Light, but it didn't change the light at all. So I am not sure what C4D workflow would look like for the other engines, that you want to have work in Corona :)

On the include / exclude, both a Corona Light and the Corona Light Material have an Include / Exclude list, so not sure what your request was there, and if that was related in some way to using a texture map?

Thanks!
   Tom

2018-02-08, 15:42:46
Reply #4

TomG

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Oh just saw that this is a Zombie Thread back from the dead - the OP was from 2016 :) Ok so ignore the include / exclude question! What remains is what C4D workflow for mapping textures on lights is, that doesn't work with Corona.

2018-02-08, 16:10:51
Reply #5

Eddoron

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2018-02-08, 19:14:04
Reply #6

Cinemike

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Cookies? YAY!

http://www.dreams.metroeve.com/wp-content/uploads/2017/03/dreams.metroeve_cookie-monster-dreams-meaning.jpg

Cookies/Gobos might not be exactly what the thread opener had in mind, but they would make a nice addition!

2018-02-08, 19:42:42
Reply #7

TomG

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On the Area Light texturing question, this does work in Max, but not in C4D - but, not sure if it works in other engines (and how it's done, if it isn't dropping a bitmap into the Color parameter for the light).

Could be that the light doesn't have a UV map? I can't find a way to apply one, or change projection etc.

As noted, does work if using a CoronaLight material applied to a plane, etc.

2018-02-09, 19:08:27
Reply #8

iacdxb

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It would be great to load texture maps directly into Corona Area Lights instead of using the Light Material or add a exclude/include option to those.

I think like this... HDR studio light texture direct in area light...!

...
Mac OS, Cinema 4D R23.

2018-02-09, 19:12:13
Reply #9

TomG

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It doesn't work for me even with a native C4D area and render engine, does anyone have a workflow for that? That's the part I am curious about, whether this works elsewhere in C4D :)

Does work in Max, as noted earlier, so it is possible with Corona Lights, just doesn't work in C4D.

2018-02-09, 20:01:07
Reply #10

iacdxb

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No idea in C4d but it works in Vray.
and it will be nice if add some gobo, bulge and soft box options.

...
Mac OS, Cinema 4D R23.

2018-02-09, 22:30:23
Reply #11

Eddoron

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C4D native:
Is this kinda what you're looking for? It also works with other types of lights and volume enabled. Only the mapping can be a bit tedious so I just used a camera projection.

2018-03-18, 04:23:17
Reply #12

iacdxb

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Hi,

It will be nice if we see texture slot in Corona Light, in upcoming beta.... will be much handy.

...
Mac OS, Cinema 4D R23.

2018-03-19, 09:58:16
Reply #13

houska

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Hi guys, this seems like a useful request, but I don't exactly know what you would like the texture to do - influence the light emission? The opacity? Something else?

2018-03-19, 16:19:53
Reply #14

Gruender

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I would like to have light emission texture, so you can simulate softboxes etc.