Author Topic: [solved] light difference between PT + PT and PT + UHD  (Read 1665 times)

2016-10-24, 00:50:01

Daniel Mikolajčák

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Hi guys,
I have had some great time rendering interiors with corona PT+uhd
As I now need to render outside picture with many instances I chose pt+pt. I found out that it is very different and weird than uhd cache. the only change is the secondary engine alle lights and mats are the same.

I would be very greatful for hints.
« Last Edit: 2016-10-24, 14:56:37 by maru »

2016-10-24, 02:33:25
Reply #1

Daniel Mikolajčák

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Ok, i guess i got it solved. The problem seems to have been the artificial cloud i have placed above the concrete tunnel. to throw a soft shadow i have used ambient occlusion as opacity map. I threw this map away und used vertex painting instead and now it works charmingly.