Author Topic: Daily Builds 1.6  (Read 128997 times)

2017-03-27, 19:05:56
Reply #585

mike288

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Please, write all your feedback to Corona Image Editor (CIE) to a separate thread https://forum.corona-renderer.com/index.php?topic=15456.0. Thank you!
Chaos Scatter developer | In case of crash, please send minidump | Private uploader: https://corona-renderer.com/upload

2017-03-27, 19:59:28
Reply #586

Bormax

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I'm starting a new project now which will need renderfarm's service to render final images. I have to choose now which version of Corona to use for it. I like new features of Corona 1.6 builds and I'd like to use them in new project, but now it depended of how soon Corona 1.6 will be officially realised and render farms will start to use it.

Do you have any estimation about the date of official Corona 1.6 realise?

2017-03-27, 20:13:44
Reply #587

mtaher

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IR >> Corona VFB still resizing to small size and start rendering only with 633x358px ...new dailybuild ( Mar 27 2017 ).

2017-03-27, 21:43:17
Reply #588

amitshneor

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Im Sorry...but where do i find the Corona image editor ?

Thanks!

2017-03-27, 21:46:47
Reply #589

PROH

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Run the installer, choose "unpack", and after unpacking there should be a folder called "Image Editor" inside the Corna folder.

Hope it helps

2017-03-27, 21:53:01
Reply #590

amitshneor

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thanks ! found it !

2017-03-27, 22:51:13
Reply #591

Ondra

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Run the installer, choose "unpack", and after unpacking there should be a folder called "Image Editor" inside the Corna folder.

Hope it helps
or just install "typical" and it will be in program files/Corona
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-27, 23:07:11
Reply #592

PROH

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Ahhh... Nice :) Didn't see that.

Thanks.

2017-03-27, 23:55:56
Reply #593

ihabkal

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with the latest build IR restarts itself every time you hover over the command panel you don't have to change any settings now, which makes it unusable. I had selected physical camera with corona camera modifier on top I didn't try with no/other selection. trying DR now.

confirmed that IR restarts no matter what you do in the modify panel: select box, it restarts, change a spinner on the not yet placed box, it restarts, you don't have to add the box to restart the IR.
« Last Edit: 2017-03-28, 00:41:57 by ihabkal »

2017-03-28, 03:49:44
Reply #594

jacobhutson

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i am getting pretty stable behaviour out of 27/3 :o)
Still doing testing with a real scene and IR. working so far, no stop start for me.
DR seems to be stable. STOP button seems to work and workstations clean up and idle again


2017-03-28, 10:38:44
Reply #595

pokoy

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Some observations with DB from 27-3-2017

- With IR rendering, when disabling light display in the viewport (Shift+L) and enabling them again, lights will not be enabled again in IR. You need to move any light (or stop and restart IR)  in order for it to be renderable again
- according to Ondra's response in this thread https://forum.corona-renderer.com/index.php/topic,14852.0.html the issue with Distance Map and complicated geometry for the distance input is resolved, however I still see problems and holes/leaks. Will try to set up a repro case today.

One general thing. IR subsampling works quite bad here and feels way less responsive than the old behavior, it's far from smooth even on light scenes. On heavy scenes, it often doesn't update at all when I move the camera for example, and starts to update after a 2-3 seconds lag. Not sure if it's maybe broken in this DB but seeing this I'd rather have the old behavior.

2017-03-28, 11:58:18
Reply #596

Bormax

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Hi

Working today with 2017-03-27 build. Got the crash wile IR was active with error report after that. So I've attached minidump here. It happened when I merged not heavy object from another file.

2017-03-28, 12:24:58
Reply #597

Monkeybrother

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IR still opens to offline render size when first opening it, which means it completely covers both my screens and goes way outside. It's a pain to resize and move the IR window every time. Could it default to 80% width off the main monitor or something?

2017-03-28, 12:57:06
Reply #598

blank...

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IR still opens to offline render size when first opening it, which means it completely covers both my screens and goes way outside. It's a pain to resize and move the IR window every time. Could it default to 80% width off the main monitor or something?

Can confirm.

2017-03-28, 20:22:40
Reply #599

Flavius

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IR still opens to offline render size when first opening it, which means it completely covers both my screens and goes way outside. It's a pain to resize and move the IR window every time. Could it default to 80% width off the main monitor or something?

I can confirm this as well. HOWEVER, it doesn't happen on new scene, so only if I open older scenes, I assume scenes previously rendered with Corona 1.5 or something like that.