Author Topic: Daily Builds 1.6  (Read 131081 times)

2017-03-23, 14:37:13
Reply #555

Monkeybrother

  • Active Users
  • **
  • Posts: 232
    • View Profile
The first time the IR window is activated, it pops to full render size, which isn't good. I rarely need the IR to be 5000 px wide. Is it possible to have it behave like in 1.5.2?

edit: I got the IR to work and it's pretty fast! Good work.
« Last Edit: 2017-03-23, 14:41:12 by Monkeybrother »

2017-03-23, 21:53:24
Reply #556

thilima3d

  • Active Users
  • **
  • Posts: 26
    • View Profile
    • Thi Lima - 3D, Consulting & Online School
I´m really liking the new subsampling feature...
Here is a short test I´ve made.

2017-03-24, 07:20:38
Reply #557

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
Corona VFB sizing on 4k monitors still resizing to small size on latest 23/3 build

2017-03-24, 08:01:49
Reply #558

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Corona VFB sizing on 4k monitors still resizing to small size on latest 23/3 build
how many monitors do you have?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-24, 09:36:36
Reply #559

amitshneor

  • Active Users
  • **
  • Posts: 53
    • View Profile
And here are some more tests...great
Feature indeed!


2017-03-24, 09:40:57
Reply #560

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
Corona VFB sizing on 4k monitors still resizing to small size on latest 23/3 build
how many monitors do you have?

two one 4k and one 2.5k

2017-03-24, 09:51:22
Reply #561

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Thanks for great IR improvement!

Is it common, when docked IR is active, I can't get Corona VFB? I have to stop docked IR, only after that I can get back VFB. It is good to have them both on screen to compare "old" and "new' and have possibility to change new one interactively.

And another question I have is about IR and Forest Pack. Max crashes if I change camera position or switch camera wile IR is active. I believe, it's connected with view dependence of Forest's objects. Should I ask you to solve it somehow, or should I make request about it on Forest Pack's side?

2017-03-24, 10:43:53
Reply #562

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design





First congr. to corona team.

I  did 2 different tests.I had no problems with dr and backburner tests.

But there is some points with the memory that cant figure out.

NO :1  7k is stucked with 1 machine ( DUAL XEON V4 32 gb ram )  while rendering.

NO : 2 6.5K render with 2 slave  machine ( i7 32 gb ram ) did 900 pass

I think the problem starts when the resoulation increaeses.I will do tests with LOWMEM options.I think its time to upgrade the farm machines 128 gb ram

Finally I upgraded 13th december version.By the way Subsampling is really amazing

Imagination is more important than knowlege

2017-03-24, 10:59:00
Reply #563

Frood

  • Active Users
  • **
  • Posts: 1921
    • View Profile
    • Rakete GmbH
Subsampling rocks, yes! But my "Stop" and "Render" buttons flash like crazy using IR, it´s very distracting.

And another question I have is about IR and Forest Pack. Max crashes [...]

Can´t confirm with Max2016/Corona DB 17-03-23/FP beta 5.2.2.

Which version do you use? There was a bug (crash) when camera cliping AND custom edit mode was active in a Forest object and multiple frames were rendered, this sounds related. It was fixed in beta 5.2.2. If you have some older version you may try the newest beta.

Good Luck


Never underestimate the power of a well placed level one spell.

2017-03-24, 11:21:01
Reply #564

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design
Backburner problem...



when I submit the first work its listed in que monitor.But it doesny start.Then I do restart job and it starts.But behind ,n system monitor there two max is working.


I didnt see 1.6 dr topic.We can move it to there.Sorry :(

« Last Edit: 2017-03-24, 11:29:06 by tolgahan »
Imagination is more important than knowlege

2017-03-24, 12:29:03
Reply #565

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Can´t confirm with Max2016/Corona DB 17-03-23/FP beta 5.2.2.

Which version do you use? There was a bug (crash) when camera cliping AND custom edit mode was active in a Forest object and multiple frames were rendered, this sounds related. It was fixed in beta 5.2.2. If you have some older version you may try the newest beta.

I'm using now 5.2.0 version of Forest Pack. Today I'll get the update and try it.

Thank you!

2017-03-24, 16:37:54
Reply #566

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
You have two 3dsmax.exe processes because Corona DR + Backburner JOB.

2017-03-24, 17:50:58
Reply #567

tolgahan

  • Active Users
  • **
  • Posts: 229
    • View Profile
    • Architectural visualization & Graphic design

is it normal ?
Imagination is more important than knowlege

2017-03-25, 16:35:01
Reply #568

Renovacio

  • Active Users
  • **
  • Posts: 18
    • View Profile
Corona with last daily build created very very big DrLog file on renderslaves and take all free space on HDD\SDD. Like 49 gb. After that crash!!!! it is look like "max directory size" don"t work.
« Last Edit: 2017-03-25, 16:45:23 by Renovacio »

2017-03-25, 22:08:41
Reply #569

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Hi

I tried more or less all builds, and have to say, that IR of builds after 24-02-2017 are less stable on my computer. I get crashes caused by different thing such as moving camera, change of sun's position, change of environment map, change of maps of materials, etc. even in very simple and almost empty scenes. New subsampling is great, but IR of daily build from 24-02-2017 is still much more stable, actually I got with it crashes only in cases of moving camera with rendered Forest Pack's objects (still didn't update it from 5.2.0 to 5.2.2), in all other cases, including merging objects from another files, it works really smooth and stable

Win 10, Max 2014, Dual Intel(R) Xeon(R) CPU E5-2660, 32Gb of RAM