Author Topic: Daily Builds 1.6  (Read 131791 times)

2017-03-02, 10:37:29
Reply #420

Nekrobul

  • Primary Certified Instructor
  • Active Users
  • ***
  • Posts: 1026
    • View Profile
The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

Solved with workaround

BTW. Why in the world you might need this?

Not correct solution :)
Plane with LightMtl needs to be reflected.
It's simple situation when you use backplate in background that is reflected/refracted/visible but don't affect GI.
If you use sun, it creates those black highlights on glossy reflect objects.

You'll get it following this official tutorial: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605-how-to-create-background-material-in-corona-

Just leave emition there. You wont notice it in real scene.
---------------------------------------------------------------
https://www.blackbellstudio.com/
https://www.behance.net/blackbell3d
CEO at "Blackbell Studio"

2017-03-02, 11:35:18
Reply #421

shadowman

  • Active Users
  • **
  • Posts: 105
    • View Profile
Just leave emition there. You wont notice it in real scene.
We can search for solutions and workarounds, but still it doesn't work as it should.
It may be difficult to understand what's producing those highlights to users who didn't know about it.
I'm just pointing attention to problem that needs to be solved I think.

2017-03-02, 11:57:57
Reply #422

AM_visualization

  • Active Users
  • **
  • Posts: 84
    • View Profile
    • amvisualization
hi, anyone have noticed that the last daily build is a bit slower than the other one? is only a my issue?
Fat biker bounce better

2017-03-02, 12:35:27
Reply #423

filippo.previtali

  • Active Users
  • **
  • Posts: 69
    • View Profile
hi, anyone have noticed that the last daily build is a bit slower than the other one? is only a my issue?

yes. I was just wondering whether anyone else had the same impression.....

2017-03-02, 12:37:30
Reply #424

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
can you post some comparison?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-02, 13:47:21
Reply #425

Tanakov

  • Active Users
  • **
  • Posts: 831
  • Corona is faster than diarrhea
    • View Profile
    • https://www.behance.net/Gringott
I'll just leave this here

This happennd after I rendered scene, denoised it and turned on IR for some tweaks.
The ghost render apears for a second, its visible on blacks but after I decreased number of cores used by IR I noticed that it is aparent on each recalculation.

PS. Make it a feature remembering camera position, so that when we use the same camera it kinda looks like it rendered faster
« Last Edit: 2017-03-02, 13:52:18 by Tanakov »
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-03-02, 14:30:04
Reply #426

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8850
  • Let's move this topic, shall we?
    • View Profile
    • My Models
This happennd after I rendered scene, denoised it and turned on IR for some tweaks.
The ghost render apears for a second, its visible on blacks but after I decreased number of cores used by IR I noticed that it is aparent on each recalculation.

This happening constantly on one of my scenes with 02-24 build. Kinda annoying, but when i tried to reproduce it in fresh scene, it didn't happen.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-03-02, 22:29:13
Reply #427

Dionysios.TS

  • Active Users
  • **
  • Posts: 766
    • View Profile
    • Evolvia Imaging
Hi all, the latest builds are still not compatible with a 4K resolution/monitors.

IR renders always at 633x475 pixels and when you enlarge the IR window it goes back to that resolution itself.
Once click render (not IR) things are a bit different, the render resize itself to a bigger resolution but not the user's one. The size is always smaller....

Please guys, fix this...

Thanks,

Dionysios -

2017-03-03, 00:19:31
Reply #428

casinowilhelm

  • Active Users
  • **
  • Posts: 31
    • View Profile
Hi all, the latest builds are still not compatible with a 4K resolution/monitors.

IR renders always at 633x475 pixels and when you enlarge the IR window it goes back to that resolution itself.
Once click render (not IR) things are a bit different, the render resize itself to a bigger resolution but not the user's one. The size is always smaller....

Please guys, fix this...

Thanks,

Dionysios -

Hi, can report I also still have the same problem on my 4k monitor. It scales down in steps to 633x475 in IR no matter what.

Mike.

2017-03-03, 00:22:53
Reply #429

Dionysios.TS

  • Active Users
  • **
  • Posts: 766
    • View Profile
    • Evolvia Imaging
Hi all, the latest builds are still not compatible with a 4K resolution/monitors.

IR renders always at 633x475 pixels and when you enlarge the IR window it goes back to that resolution itself.
Once click render (not IR) things are a bit different, the render resize itself to a bigger resolution but not the user's one. The size is always smaller....

Please guys, fix this...

Thanks,

Dionysios -

Hi, can report I also still have the same problem on my 4k monitor. It scales down in steps to 633x475 in IR no matter what.

Mike.

Thanks for the confirmation Mike!

Dionysios -

2017-03-03, 04:59:57
Reply #430

ihabkal

  • Active Users
  • **
  • Posts: 253
    • View Profile
same here IR resizes itself on a 4K monitor. Thought it was gone for a while but seems I was wrong,

2017-03-03, 07:34:47
Reply #431

AM_visualization

  • Active Users
  • **
  • Posts: 84
    • View Profile
    • amvisualization
can you post some comparison?

i will it
Fat biker bounce better

2017-03-03, 13:04:50
Reply #432

Tanakov

  • Active Users
  • **
  • Posts: 831
  • Corona is faster than diarrhea
    • View Profile
    • https://www.behance.net/Gringott
The black highlight through fake CoronaLightMtl is still present. Very annying :(

Try adding shell modifier to the geometry (light)

Doesnt help, same thing..

Solved with workaround

BTW. Why in the world you might need this?

Not correct solution :)
Plane with LightMtl needs to be reflected.
It's simple situation when you use backplate in background that is reflected/refracted/visible but don't affect GI.
If you use sun, it creates those black highlights on glossy reflect objects.

You'll get it following this official tutorial: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605-how-to-create-background-material-in-corona-

Just leave emition there. You wont notice it in real scene.

Is this the same issue?
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2017-03-03, 16:32:05
Reply #433

Dionysios.TS

  • Active Users
  • **
  • Posts: 766
    • View Profile
    • Evolvia Imaging
With the latest build I noticed that the sphere samples in the material editor now are very bright! The highlights are burn.... Did you guys noticed that too?

Thanks,

Dionysios -

2017-03-03, 18:34:32
Reply #434

cecofuli

  • Active Users
  • **
  • Posts: 1577
    • View Profile
    • www.francescolegrenzi.com
I use the 24 feb and it's ok.
But, yf you want to change the light intensity in the MEditor sample, you have to use this string in the "String option" dialog (Development/experimental stuff)

float mtlEditor.lightsIntensity = 1.0