Author Topic: Grass experimental - maps composite + displacement  (Read 28536 times)

2013-09-01, 10:05:03
Reply #15

maru

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Leaves have strange dark borders. Grass looks too uniform. I think you should scatter it more randomly, probably with a bit of random rotation.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-09-01, 11:37:55
Reply #16

rafpug

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Good morning

hello Javadevil
mean a type of 3d grass, like this?

2013-09-01, 11:44:03
Reply #17

rafpug

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Leaves have strange dark borders. Grass looks too uniform. I think you should scatter it more randomly, probably with a bit of random rotation.

Hi
Yes maru,

your suggestions are always welcome!

Thanks

2013-09-01, 18:28:34
Reply #18

rafpug

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working draft

2013-09-01, 20:42:43
Reply #19

rafpug

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Setting DOF

these high values ​​are possible for the DOF?
I attach images

2013-09-01, 23:45:41
Reply #20

rafpug

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Value Dof

2013-09-02, 00:00:52
Reply #21

rafpug

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DOF

Value - Sensor width (mm)

2013-09-02, 00:27:50
Reply #22

rafpug

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Value DOF

2013-10-06, 18:45:25
Reply #23

rafpug

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PT+PT
Grass-O-Matic Plugin

2013-10-06, 22:46:51
Reply #24

rafpug

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Amount Primitives in the calculation of rendering

2013-10-07, 00:16:01
Reply #25

rafpug

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Scatter was performed on the proxy object "grass"

2013-10-07, 00:42:41
Reply #26

rafpug

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Texture
Grass-o-Matic

2013-10-07, 02:26:21
Reply #27

rafpug

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Dof
F-stop   4,2
Focus    3,0mm
Sensor  25,0 

2013-11-18, 02:45:09
Reply #28

rafpug

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Setting DOF

these high values ​​are possible for the DOF?
I attach images

DOF passes utility


2013-11-18, 02:59:18
Reply #29

rafpug

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Focus distance