Author Topic: Grass experimental - maps composite + displacement  (Read 28429 times)

2013-08-11, 23:10:57

rafpug

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Grass

Geometry Plane - Parameters Segs 600x600
Maps with Composite + Displacement 1000/1500


2013-08-11, 23:13:01
Reply #1

rafpug

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2013-08-11, 23:13:44
Reply #2

rafpug

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2013-08-11, 23:35:05
Reply #3

rafpug

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View Top

2013-08-12, 00:48:33
Reply #4

rafpug

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Scene in development...

Goodnight to all
Raf
« Last Edit: 2013-08-15, 12:17:04 by rafpug »

2013-08-15, 12:22:56
Reply #5

rafpug

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Object Greeble

2013-08-16, 17:03:55
Reply #6

Alan

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The second, with greeble looks better. But miss a bit of AO in grass roots. And if you make a composite with AO in diffuse?!

2013-08-16, 18:15:18
Reply #7

maru

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Why not use corona scatter with geometry?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-08-17, 23:40:01
Reply #8

rafpug

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Thanks maru and Alan

I have given your advice, scatter and define well the grass root!


Greetings to all
and to the staff of Corona Renderer







2013-08-18, 00:53:24
Reply #9

rafpug

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instances scattering

2013-08-18, 00:55:18
Reply #10

rafpug

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by mistake I have attached the same image twice

Sorry

2013-08-18, 02:17:10
Reply #11

rafpug

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.....good night!

2013-08-20, 23:21:20
Reply #12

rafpug

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Texture Grass on the planar geometry

2013-09-01, 02:19:21
Reply #13

rafpug

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Texture Grass + Object SpTree
Ps PT+PT

2013-09-01, 05:08:43
Reply #14

Javadevil

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Last one looks pretty good, I still prefer to use 3d grass.

cheers