Author Topic: shader bug (alpha 3)  (Read 7148 times)

2012-10-10, 10:56:34

Ocram

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Hi Keymaster,
I'm getting a bug with the Corona material :(
Here a render of a simple scene (one cylinder + 1 corona light).

Let me know if you need the max's file.

2012-10-10, 11:07:44
Reply #1

Ludvik Koutny

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Aren't you using a strong bump map?

2012-10-10, 11:41:15
Reply #2

Ondra

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yes, post the scene please. ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-10, 11:42:38
Reply #3

Ocram

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Hi Rawalanche,
I don't think so, but to be sure I attached the file max...

2012-10-10, 21:15:33
Reply #4

Ondra

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I've looked at the file - there is bump - and pretty strong one. If you disable/lower it, it renders OK
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-11, 09:58:25
Reply #5

Ocram

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Hi Keymaster,
thanks for the reply but I don't agree with you :)
if you see this image, bump works very nice with a procedural map but it shows (also with low value) the problem I wrote you with the bitmap.

2012-10-11, 13:03:04
Reply #6

Ondra

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The its something I'll have to investigate ;) can you post shading normal and dot product shading passes?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-11, 13:10:52
Reply #7

Ludvik Koutny

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I already logged this into our bug tracker. Thank you for discovering this problem :)

2012-10-11, 14:23:52
Reply #8

Ocram

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Hi,
here the Render Elements...

...Thank you for discovering this problem :)
you welcome :)

2013-03-24, 14:12:34
Reply #9

Ondra

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Filterig was off for the texture in bump slot. You need to use filtering to get reasonable results with bump mapping
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)