Author Topic: Tileble exterior  (Read 6985 times)

2016-03-01, 09:52:28

Nekrobul

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I was slepless this night (again) so i decided to create this concept of the building.

Those are still little draft but i think they are worth to be be hanged in the gallery.

PS - more to come and C&C are very welcome.




« Last Edit: 2016-03-01, 11:02:17 by Nekrobul »
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2016-03-01, 10:19:30
Reply #1

Kilja

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Really nice work!
I like that you put in the streetlights for a bit more realism. But i would at least half the amount of them. If you see 3-4 on one picture the impact is enough.

2016-03-01, 11:48:28
Reply #2

maru

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That's really good. So are you saying that you created this from scratch during one night?
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2016-03-01, 11:55:56
Reply #3

Nekrobul

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That's really good. So are you saying that you created this from scratch during one night?

Yup, we (with my wife) came home at 23 00 and at 0600 i went to take a nap and at 0930 i already was at office.

Things become much easier when you struck by inspiration.

Aw i forgot to mention the building it self is no just a shell it contains flats inside 4 per floor and i plan to make a building brakedown\slice animation when 1.4 comes out (or earlier if i will finish the design first)

UPD - One more image.



Further plans

1 - Tile whole living block 22 buildings.

2 - Presentation animation

3 - Brakedown animation

4 - Shenematic\otrhogrphic views something that could fit in to infographics.

5 - Logo and branding
« Last Edit: 2016-03-01, 13:03:43 by Nekrobul »
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https://www.blackbellstudio.com/
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2016-03-02, 02:02:09
Reply #4

brightlight

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These are great.

I like the realistic and natural looking lighting and planting. Did you try many hdris before
you found the right one or Corona sun and sky?

2016-03-02, 09:06:57
Reply #5

Nekrobul

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These are great.

I like the realistic and natural looking lighting and planting. Did you try many hdris before
you found the right one or Corona sun and sky?

There are atleast 10 i use all the time depending on the situation. And the collors i need to get. Mosly it is Noemotion HDRS because of the extreme resolution and absolutly no need to use backplate image.
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2016-03-02, 22:21:01
Reply #6

filipskrzat

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do you modify in some whay those hdri's?

They always were little dark..

2016-03-03, 07:07:45
Reply #7

subpixelsk

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I am using them too and it is necessary to use corona sun (or different light source) with them to get that sharp shadow sunny atmosphere

2016-03-03, 11:45:17
Reply #8

Nekrobul

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2016-03-06, 14:16:46
Reply #9

rafpug

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Good Method

2016-03-06, 14:37:22
Reply #10

Noah45

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Tileable model, nice concept. Could the tiles vary, like a multimap?
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2016-03-06, 14:47:08
Reply #11

rafpug

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Hello Nekrobul
with this Method you have noticed the amount of memory used ?

2016-03-07, 09:15:16
Reply #12

Nekrobul

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Tileable model, nice concept. Could the tiles vary, like a multimap?

With instance id why not.


To rafpug

I don,t care much on memory consumption in exterior scenes. Usualy 16-32 gb of RAM is enough to handle any scene in if it is done and optimised properly.
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