Author Topic: Sphere Fade  (Read 3711 times)

2013-06-26, 18:32:05

Tweekazoid

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    • personal CG and scripting stuff also few pictures
I am not sure if it is even possible with this type of render to implement such thing,
but some alternative to vray's sphere fade (atmospherics) would cut down on render times.
(at least in theory it does)

in combination with render to texture it would drastically cut down on render times for animations.

imagine this:

big scene with mainly static objects and only few dynamic objects (transparent, moving etc).

render to texture would take care of diffuse, shadows...

sphere gizmo with spehere fade would take care of dynamic objects

and some simple aproach to get speculars and reflections


2013-08-01, 03:04:14
Reply #1

Ondra

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how does it work? Do you have some tutorials/samples where it is explained?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-08-01, 10:00:13
Reply #2

racoonart

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http://www.spot3d.com/vray/help/150SP1/tutorials_anim.htm
At about the middle of the page. It's an atmospheric gizmo which can be combined with several others and just the things inside these gizmos will be visible to the camera (with adjustable feathering).
Pretty useful thing for combining animated stuff with still backgrounds.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-07-05, 19:27:30
Reply #3

Ondra

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I guess this is obsolete with advanced masking, hybrid GI caching, shadow catchers, ...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)