Author Topic: Idea for Material library  (Read 37291 times)

2013-06-29, 11:09:02
Reply #15

maru

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Yeah, how about a contest that won't end on announcement? :P
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2013-06-30, 02:19:36
Reply #16

Archangel

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My new, improwed model and scene, for material library! :) .



« Last Edit: 2013-06-30, 02:22:04 by Archangel »

2013-06-30, 14:42:34
Reply #17

maru

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my attempt
Marcin Miodek | chaos-corona.com
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2013-06-30, 16:24:45
Reply #18

eungen

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@Archanghel  +1

2013-06-30, 20:07:07
Reply #19

michaltimko

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I did one 2 years ago for Indigo renderer but it was never accepted as matdb model. I should re-do it for Corona ;)
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2013-07-01, 01:28:49
Reply #20

Archangel

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@Maru niceone ;).
@Michaltimko. Hmm very profesional ligting in your scene. I like it wery much. Maby i will use some of your ideas in my scene ;).

Some new semples with my at diferens streng of ligts.

« Last Edit: 2013-07-01, 13:27:28 by Archangel »

2013-07-01, 06:12:46
Reply #21

Chakib

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2013-07-02, 01:57:40
Reply #22

michaltimko

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Converted to Corona. I need to adapt logo and other stuff. Some random tests:
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2013-07-02, 07:11:03
Reply #23

tonilluch

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I think you need more flat parts to see material aplied on flat.

2013-07-02, 12:11:16
Reply #24

yagi

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i think archangel wins for now untill someone can come up with something better than jeff pattons. lol

2013-07-02, 12:15:10
Reply #25

maru

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Archangel's model is fine but I don't like the ball-floor proportions and that glowing Corona text.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-07-02, 13:50:25
Reply #26

lmikkelb

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Agree with maru!:) maybe remove the text, and make the logo area smaller?

2013-07-05, 13:38:50
Reply #27

Archangel

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Agree with both. I think that logo area is big and text; whell u can change materiall from emision to other , but i will remowe that text.

2013-07-05, 14:01:55
Reply #28

Juraj

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Michal's model is finally something sensible. I like it. Only suggestion I would have is make the numbers less contrasty, just slight grey difference.

Jeff Paton's version is good too.

All the other, I don't think you mean it seriously, like no offence, but that is just horrible in design. I can't even take it seriously in slightest sense. It's so ugly it hurts my eyes. It's not even practical or anything. It takes huge amount of space and would not even show the texture properly. Just random collage of ugly shapes.
No one would take Corona seriously if it would tie itself with such amateurish crap that looks like something 4years old kid scrambled on paper with his left foot.

Sorry for putting it so straight but I someone need to say it. I don't mean it badly, so again, no offence to all who try, but please, be a little bit in reality and make self-reflection when it comes to your design ability.

Cheers, peace
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2013-07-05, 18:19:50
Reply #29

Archangel

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Ok i will say again. I think that Michaltimko hawe best model until now here, with exelent UV maping, and texture size mesurement, even scene is just right as need to be, but honestty he need litlbit to calibrate lights in his scene, and some minor things. How hi sayd to change logo to mach corona renderer.

But that not mean that other people no needs to giwe they contribution to this atempt to make good scene for material library.

I cnow  wery well what is wrong with my model and scene, so when i get some time i will tray again, and again, to make my model and scene perfect ;) .

So try to be litlbit gentle with the comments. Anyway!. On the end we will chosse best solution.
« Last Edit: 2013-07-05, 18:27:14 by Archangel »