Author Topic: Material Editor Suggestions  (Read 79957 times)

2016-03-11, 10:02:59
Reply #30

jiminy-billy-bob

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I was about to suggest that you could have icons in your UI to trigger the Paint Bucket and Sampler tools, but actually I'm not sure that's doable.

Also, you can sync the other way around with Sketchup.active_model.materials.current =

2016-03-11, 10:07:28
Reply #31

jiminy-billy-bob

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Actually it is possible with send_action : http://www.sketchup.com/intl/en/developer/docs/ourdoc/sketchup#send_action
Sketchup.send_action("selectPaintTool:")

But only for the paint bucket, not the sampler.

2016-03-13, 12:47:38
Reply #32

Ang

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It would be good to save materials on the computer to create our own library materials and to apply them to the selected model or material previously applied with the paint bucket . It would also be good to have a library of materials within corona, and can add new materials or other libraries.
2 xeon 2658 / i7 5820K /i7 3770

2016-03-13, 15:03:14
Reply #33

jKLman

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Wish list based on the new material editor at the moment.
1. option to type values in the input box which is disabled at the moment
2. option to use other unit like meters or mm for the mapping tiling
3. preset materials has been previously requested
4. emitters?...

"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-03-14, 13:49:50
Reply #34

spadestick

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ability to delete materials would be good...

Displacement? I can't map the correct bump to the diffuse texture, it comes in at a different size.

2016-03-14, 22:45:39
Reply #35

peterguthrie

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corona sketchup newbie question here... how do you launch the new material editor? I dont have an icon for it?

2016-03-15, 00:53:32
Reply #36

jKLman

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You can right click on the toolbar with all the icons then a list of checked and non-checked tools will appear. Check the corona.

Or go to Menu then View then toolbars, check the corona
Or go to Menu, Window, Preferences, Then Extensions, you will see a list of installed plugins,
Enable corona for sketchup
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-03-15, 12:25:30
Reply #37

Ang

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I think it would be good to implement the hdri support as well as to control the size of the sun to have control over the intensity of the shadows
2 xeon 2658 / i7 5820K /i7 3770

2016-03-15, 13:32:35
Reply #38

Ithil

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Please add the ability to create a second slot Diffuse
Visible for SketchUp and  not visible  for the Corona.


Like proxy for large textures, not load them in the Sketchup file.
And the use of different colors in the SketchUp  and the Corona.
For example in my files chrom material light blue color. But it should be a black for correct rendering.




2016-03-25, 14:51:13
Reply #39

byv

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When you select a painted faces (surfaces), it is advisable to illuminate the material in the materials editor (texture) selected face

2016-03-26, 10:59:34
Reply #40

spadestick

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Are there any emitters shaders in the current texture editor?

2016-04-01, 03:53:15
Reply #41

Ocularcentric

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BYV - see the "Selected" tab - it works well for me.

I'm also keen to see Corona lights or emitter material properties :)

2016-04-01, 09:57:29
Reply #42

jKLman

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I think what he meant by illuminate in the material editor is that the face selected will show the material applied to it in the editor even without
going to the Selection tab. And I agree so that one can easily see the material applied to the face in relation to all the list of material. So in the tab All, you can instantly see the material applied to the face which means the Selection can be removed or change into additional tools maybe node editor in the future....

Please also add control, it could be low, medium, high button or slider to increase preview resolution, similar purpose to that of 3dsmax.
Or this could be added in an Option Tab somewhere in the material editor






"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-04-01, 11:20:45
Reply #43

Ryuu

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The problem with auto-selecting material from a selected face is that you can have different materials applied to both sides of the face. That's the reason why this is done through the "Selected" tab. This way you can also select more complex object and see all the materials applied to its components.

The material preview will definitely be resizable in the future. Unfortunately that may take some time since I'm currently busy with some non-sketchup things. I still hope I'll get to releasing at least some updates and fixes to the material editor soon, but I can't make any promises right now.

2016-04-01, 12:54:31
Reply #44

jKLman

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The problem with auto-selecting material from a selected face is that you can have different materials applied to both sides of the face. That's the reason why this is done through the "Selected" tab. This way you can also select more complex object and see all the materials applied to its components.

Well the Selection tab is functional, but merging it in the All tab will be for a cleaner UI.
Not a priority concern at the moment.

Thanks Ryuu.
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit