Author Topic: Specific HDR for lighting an specific object or Material ...  (Read 2045 times)

2015-12-08, 01:45:07

grimm.ghiz

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Hello ...

Is it possible to use an specific HDR for lighting an specific object or shader in combination with global HDR lighting (Env. slot) ?

Thanks ...

2015-12-08, 10:01:37
Reply #1

rambambulli

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The only thing I can image is using two domes with two different hdrs to light the objects and the rest of the scene. Select include/exclude in the CoronaLightMtl and include the different objects for the different maps.

A dome in not the best to illuminate a scene btw. But maybe for your scene it is sufficient.

I attached some tests. Is this what you mean?

2015-12-08, 12:36:18
Reply #2

maru

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What do you mean by lighting? If it's reflection or refraction, then you can use the reflect/refract BG override map in CoronaMtl.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-12-08, 18:28:05
Reply #3

grimm.ghiz

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The only thing I can image is using two domes with two different hdrs to light the objects and the rest of the scene. Select include/exclude in the CoronaLightMtl and include the different objects for the different maps.

A dome in not the best to illuminate a scene btw. But maybe for your scene it is sufficient.

I attached some tests. Is this what you mean?

Very very very good ...
Thanks