I should have paid more attention to the color management 101 subject in university...! (ages ago) :(
:- D Thumbs up.
But to answer you, yes, you now have 'consistency' between applications (because everything is sRGB), but you have forfeited any option for calibration outside of OSD, which, with exception of displays that have hardware calibration (can store LUT profiles in OSD), you can only tweak individual color channels.
So if your display isn't calibrated, you're essentially looking at wrong representation.
The correct way would be to use your calibrated profile in GPU (unless you have display that has hardware calibration option), and use generalized color profile as workspace. If you see wild discrepancy this way then, than you calibrated it wrongly, or you calibrated outside of your workspace gamut.
If you want to discard human error on your side, I suggest downloading calibrated ICC from TFT Central. While it wasn't calibrated using your exact unit, it will be within range of what is correct in case your own calibration is completely outside.
Roger that, thank you!
So, essentially - monitor calibration colour profile in windows colour settings, then SRGB in photoshop. That's what I've been using for years and it seems to have worked fine, but worth checking.
Indeed. You can choose both sRGB and AdobeRGB if you're not clamping in OSD (there is factory profile for sRGB which you can't further tweak, but can still calibrate software wise and use that lut in Display in GPU).
If you maintain full gamut in your display (by using factory profile for AdobeRGB in OSD and then software calibrating that in desktop), it's preferable for you to maintain AdobeRGB workspace as well, and then convert to sRGB when outputing to web.
« Last Edit: 2015-11-04, 20:09:46 by Juraj_Talcik »
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