Author Topic: Corona Alpha v5 released!  (Read 146460 times)

2013-06-13, 10:49:28

Ondra

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Warning: this is an outdated build, use Alpha v6 instead

Hi all Coronauts ;)
today is the public release of Corona Alpha v5. As usual, it contains all the updates and bugfixes from daily builds made in the last 3 months, fixing almost all of the bugs of v4. It is a subject to the corona licence, and you can download it at the end of this post. The build has an installer for the first time, enjoy! ;)

While I have your attention ;) I would like to mention some important milestones in the Corona project itself before listing the new features:
- The Corona gallery on the homepage was updated with some great artworks made since the last release, you can check it here.
- There is one exceptional project done with Corona, The Capybara Rebellion trailer. You can read short summary about how was the Corona used in the project here.
- Corona Standalone was published, allowing to render scenes from any 3D modeller capable of OBJ export. For inspiration see how duber studio uses it for automatic thumbnail rendering.
- Corona API was created, and is currently being tested by developing integrated plugin for Cinema 4D.


Major new features in Alpha v5
========================
- Added support for Forest Pack Pro and Multiscatter plugins (upgrade your multiscatter version if you are getting warnings)
- Added support for IES directional light emission
- Added hybrid glass mode (both refraction and transparent shadows)
- Added option to disable reflections/refractions of a light 
- Added support for normal mapping - CoronaNormalTex
- Added CoronaTexmap Render element

Bugfixes
========
- Fixed VFB freezing when using Windows 8 + Geforce 600-series
- Fixed problems with texture filtering
- Fixed CoronaLight display and selection in viewport
- Fixed crashes when using Point Caches + motion blur
- Fixed bug where renderer's subanims were not named
- Fixed problems with faceting when using strong bump mapping
- Fixed bug that caused some images to be saved cropped/black.
- Fixed excessive preprocessing times in some scenes
- Fixed bug disabling HD cache when using camera clipping

Minor improvements
==================
- Added support for multiple mapping channels for CoronaProxy
- Added support for vertex color channel
- Added support for asset tracking/repathing for CoronaProxy and CoronaLight IES files
- Added Top/Bottom Map
- Added new default gray value energy conservation algorithm

--------------------------------

I will now take a month break for SIGGRAPH, then next features to be added are distributed rendering, irradiance caching, SSS+media, and interactive rendering.

PS: Windows might pop up a message that the program did not install correctly - just ignore it.
PPS: You need to close all 3dsmax instances to succesfully install the new version.
« Last Edit: 2014-03-18, 11:09:46 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-13, 10:57:21
Reply #1

Ondra

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btw, please report any problems with the installer
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-13, 11:47:13
Reply #2

Menhir

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Thank you for a great product!
.. Converter v0.13 is compatible with this alpha version? Will it work correctly?
« Last Edit: 2013-06-13, 11:49:52 by Menhir »

2013-06-13, 11:54:53
Reply #3

tridimp

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Thanks a lot!
Exellent job.

2013-06-13, 11:57:31
Reply #4

Levian

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Thank you!

2013-06-13, 12:21:19
Reply #5

Polymax

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Thanx a lot for great product!
Corona - the best rendering solution!

2013-06-13, 12:27:47
Reply #6

shadowman

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Thank you!

2013-06-13, 12:30:06
Reply #7

Archangel

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Good work!. Thanx!. One of most realistilc renderer up to day.

wow!!!, installer :D . U made me so happy.
« Last Edit: 2013-06-13, 12:33:47 by Archangel »

2013-06-13, 12:35:34
Reply #8

ondrike

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PERFECT !!!!
Corona brought joy to sad world of 3Ds Max :)

2013-06-13, 12:41:14
Reply #9

joycg

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Wow! Great~

2013-06-13, 12:55:29
Reply #10

AllanSchezar

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well well well

2013-06-13, 13:03:16
Reply #11

pionier

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hell yeah! :D good news,

one question:
- Added new default gray value energy conservation algorithm

what is this?
Peter Kolus, Senior 3D artist:
www.peterkolus.com

2013-06-13, 13:08:13
Reply #12

hglr123

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You need to add highlight's over buttons in Installer.

Edit - Installer works great! Thanks. Just touch the buttons.
« Last Edit: 2013-06-13, 13:17:24 by hglr123 »

2013-06-13, 13:16:03
Reply #13

hglr123

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Just Q - is not better to set Secondary Solver to HD cache in presets as default?

2013-06-13, 13:18:59
Reply #14

Ondra

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hell yeah! :D good news,

one question:
- Added new default gray value energy conservation algorithm

what is this?

it means you wont get for example complementary colors when using colored reflection with white diffuse
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)