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Please could you upload a simplified version of the scene?

Instructions on how to do this can be found in my signature.


Update :

The Physical material was not the problem.

Two of the bitmaps, which were not Corona Bitmaps, dropped down error "Render had to be aborted because a bitmap on disk changed and is being reloaded. Continuing the render could cause crash or undefined behavior." while in interactive mode. As I have seen it should not appear in the interactive, and those bitmaps were not changed during the rendering. Changing the bitmaps to Corona Bitmaps resolved the freeze issue.

Those were PNG and TIFF ones.

This was not occuring when switched to Corona 6, so I assume that this is related to 7.
Hardware / AMZ Plug n play 3990x ?
« Last post by Noah45 on 2021-07-25, 23:23:33 »
Looking to upgrade, but I'm not technical enough to decipher a 3990x basic buy in. With the exception of the video card, does this look legit?

Max freezes while using Corona Select Material with mixed legacy shaders and physical ones, while animated in interactive rendering.

I have bunch of animated frames with material changes, and when in interactive I change to the physical one, then the max freezes. When I start interactive on the Physical shader, and then go backwards on the timeline to legacy ones , it works, but on the other way it freezes.

Have not tried how it would behave on normal render.
Attaching minidump in the response to this thread.

Edit : minidump is 0,5 gb and would take years for me to upload :(
[Max] I need help! / Re: Light beam not rendered correctly with fog
« Last post by Basshunter on 2021-07-25, 21:27:51 »
Thanks for your quick reply Tom. By disabling "Adaptive Light Solve" the problem with the big chunks not being rendered correctly seems to be solved. This was not the case when using Corona 6 in my first posts, for some reason.

I'm still concerned about the amount of noise in the image. Is it normal?

On the other hand, Corona Render Help Desk says this about adaptive solver:
"The results produced with the adaptive solver enabled are always less biased (more realistic) than with the adaptive solver disabled."

In my case, how would not having this option enabled affect the realism of the scene? Would you mind elaborate a bit further?
[Max] Daily Builds / Re: Aerial Perspective Playground !
« Last post by PROH on 2021-07-25, 18:49:02 »
Thanks. Not great news, but at least I now know what not to do :)

Best regards
[Max] I need help! / Re: Light beam not rendered correctly with fog
« Last post by TomG on 2021-07-25, 18:46:40 »
Have you tried disabling Adaptivity?
[C4D] Daily Builds / Re: Distance shader problem
« Last post by TomG on 2021-07-25, 18:44:34 »
Can you let us know which version of C4D, which version of Corona, and send in the scene? Thanks!
Could you say what the Intel chip actually is, please? What kind of Xeon? Also, when you say "send" a scene, what do you mean? Are you simply opening the scene in Max on either machine and rendering it? Are you using Backburner, or some other networking application? Are you using DR? Thanks!
[Max] Daily Builds / Re: Aerial Perspective Playground !
« Last post by TomG on 2021-07-25, 18:40:23 »
Yes, known issue afaik - the new Vol Effect replaces any other sort of volumes for now, and adding volumes into the scene (eg OpenVDB, or perhaps even Vol Mat) won't render correctly.
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