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Messages - romullus

Pages: 1 ... 501 502 [503] 504 505 ... 589
7531
[Max] I need help! / Couple performance questions
« on: 2015-04-19, 16:25:23 »
1. am i right in thinking that if there's noise in reflection and/or translucency render elements, one needs set GI vs AA value higher?
2. is it ok to set LSM to lower than 1 (e.g. 0,5 - 0,2) if direct element cleans very fast?

7532
[Max] Resolved Bugs / Re: support railclone
« on: 2015-04-19, 11:18:35 »
Hi Pererostka,
did you try to turn off "use instancing engine / use geometry shader"? I think it could fix your book problem.

7533
New railclone version has many cool features such as uvxform operator, which unfortunatelly fully works with Vray only. Other renderers must sacrifice instancing in order to use those features. That makes impossible to use it in massive scenes. Is it possible to improve Corona instancing to make it work with new railclone features?

I'm sure there's more users that supports that request :]

7534
Help! After installing 6.1 alpha stopped working converter. Where can I download a later version of the crown converter with support for alpha 6.1.

[note: Starting with Corona A6, this script is bundled and installed with the main Corona plugin into the 3dsmax scripts directory]

Look at your max script folder, there should be "CoronaConverter_v0.xx.ms"

7535
[Max] I need help! / Re: A6 problem
« on: 2015-04-17, 19:45:05 »
Good to know. Thanks!

7536
[Max] I need help! / Re: A6 problem
« on: 2015-04-17, 17:58:22 »
Does it means, that there's no easy way to switch between V1 and A6 by replacing couple files?

7537
[Max] Daily Builds / Re: Daily Builds
« on: 2015-04-17, 16:12:05 »
Build apr 16

Max becomes very slugish on regular rendering. VFB doesn't update for several seconds, max often fails to redraw windows (everything becomes white). Interactive is quite laggy too, but it doesn't feels very smooth in a several recent builds though. This is all hapenning with very simple scene.

Will try to revert to previous build, to check if it's not may pc, windows or max's fault.

Edit: just tried apr 08 build and it's a lot smoother.

7538
[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2015-04-17, 16:01:32 »
You can download it there: https://corona-renderer.com/download/

7539
Work in Progress/Tests / Re: romullus's wips
« on: 2015-04-17, 12:07:35 »
Decided to revisit my galvanized steel material. I managed to significantlly simplify material tree (from 8 procedural maps down to 3) yet leaving same visual appearance.

This is brand new shiny steel mat. Next will be aged/oxidized one.

7540
[Max] I need help! / Re: exr in photoshop
« on: 2015-04-15, 13:06:50 »
Thanks for explanation, now i can forget about full float whatsoever :]

7541
[Max] I need help! / Re: exr in photoshop
« on: 2015-04-15, 11:53:12 »
I wonder is there a reason to save in full float ever? No matter how hard i tried to find a difference between HF and FF, i couldn't find one, except file size. Even when there's sun directly visible.

Also i was surprized that there's a big difference at what exposure file is saved in 32bit. I always thought it is no matter.

7543
General CG Discussion / Re: [Useful Scripts\Tools]
« on: 2015-04-14, 12:26:47 »
Maybe, but it does so via vertex colours. That is somehow limiting.

7544
General CG Discussion / Re: [Useful Scripts\Tools]
« on: 2015-04-14, 09:14:44 »
Now, when they added support for Corona, it's worth to have this one in collection. Geomaps - very handy maps for geometry based shading.

7545
General CG Discussion / Re: 3dsMax 2016
« on: 2015-04-14, 09:07:35 »
Maybe the cooperation on the 2016 new phyisical camera has overcome that issue.

I wouldn't count on it :]

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