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Messages - romullus

Pages: 1 2 [3] 4 5 ... 588
31
[Max] I need help! / Re: My corona render is black or blue
« on: 2024-04-08, 11:12:42 »
Did you try basic troubleshooting steps, like check the exposure, see if the camera is not inside some closed object, search for incorrectly setup (e.g. open mesh) volumetric objects? Some screenshots that would show the issue might be helpful too.

32
If you know free scattering plugin for 3ds Max that is as capable as Chaos scatter and is well integrated to work flawlessly with Corona, then please let me know, i would dearly want to try it. Otherwise i find your question pointless, you may as well ask why Corona itself was created when there was plenty of established renderers on the market already.

33
[Max] General Discussion / Re: Corona 11 interface
« on: 2024-04-08, 10:01:52 »
That's 3ds Max 2024 new slate material UI. It has nothing to do with Corona.

34
Work in Progress/Tests / Re: romullus wips
« on: 2024-04-08, 09:59:15 »
Thank you! Here's another image i've been working on over weekend.


35
[Max] General Discussion / Re: Corona 11 interface
« on: 2024-04-08, 09:53:10 »
Hi,

Not sure what exactly you wanted to see, but normally you wouldn't see much difference between Corona versions in material editor window. Most of the difference is expected to happen in render setup window. Could you perhaps attach example image with the different UI that you've seen somewhere else?

36
No worries, you're not the first person, nor the last one who gets confused by this phenomena :]

37
I'm afraid there's no way to "fix" it because that's how it works in real world and Corona being a physical render, tries to use as little non-physical cheats as possible.

38
[Max] I need help! / Re: Array Modifier, Mapping
« on: 2024-04-06, 15:40:02 »
Unless you'll leave some gaps between array elements and adjust UV placement very careful, it's almost inevitable that some colour spill occurs. If array isn't strictly necessary for your task, i'd suggest to replace it with Chaos scatter, it has few UV grid placement patterns and lets you colorize distributed elements based on distribution mesh's texture, which would let you achieve what you're after very easily.

39
[Max] I need help! / Re: Array Modifier, Mapping
« on: 2024-04-05, 19:52:21 »
It's hard to tell what you're trying to achieve, but maybe what you need is UVW map modifier with planar mapping over array and explicit mapping in texture? If that does not give you what you want, then more clear explanation of the task would be helpful.

40
I would say they are more different than they are similar. If you want to compare, then closer match would be xform modifier and scaling.

41
Work in Progress/Tests / Re: romullus wips
« on: 2024-04-05, 11:27:12 »
It's time for fishing.


42
It would be really nice if Corona edge map could work with Chaos scatter. Currently it does nothing when assigned as density or transformational map.

43
Sorry, i have no idea what can be the issue. You can open a support ticket at the Chaos help portal: https://support.chaos.com/hc/en-us/requests/new Hopefully someone from Corona support team will be able to guide you through troubleshooting of this issue.

44
Did you try to contact the farm that can't render your scene and ask them about that? What is their answer?

45
The attached error report says 63,9 GB of physical RAM installed on system, not 128 GB. Maybe that's the answer?

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