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Messages - Avi

Pages: 1 ... 5 6 [7] 8 9 ... 54
91
Thanks for the info. Updated the report with this additional information.

92
You did it wrong))) What's in your video is expected behavior. Selecting the hidden tyflow object will update the simulation up to the current frame - that's correct, at least that's how it works.

Check my video again:
1 - tyflow is selected from the start (I didn't deselect/select it again) - the sim happens only when Corona stops rendering, but not with Scanline and Arnold.
2 - In the end I deselected it and still it updated the sim after Corona stopped rendering.

So what's the problem with this?
I have a lot of tyflow objects in the scene with some simulations, which I baked into objects or converted to forest pack for example. Now those tyflows are hidden, I don't interact with them. Save the scene, close max, open max, working. Tyflow objects are hidden so no sim happens. Now I need to do some test render and what do I get on render end? All those tyflow start simulations one by one.

You can check it in the scene from your video, change the birth amount to 5000000, left it hidden. Save scene, then open it. Don't select tyflow. Change the frame to 50 and render with Arnold then switch render to Corona and render again, you'll see difference)


That was one of our observations that it sims with simply selecting and deselecting also, other than that our devs investigated that the calls made by Corona are standard and those should not have caused the tyflow to start the simulation especially when its hidden. So, the bug is not in Corona as far as we know. Yesterday, I wrote a email and shared this info with the developer of tyflow. If I hear back from him, I will update here.

93
Hey everyone,

I was testing Corona Layered Material and noticed that the Multi/Sub-Object Material doesn’t seem to work as expected. In V-Ray Blend Material, it works just fine, but in Corona, I’m not getting the correct results.

I’ve attached some images to show what’s happening on my end—maybe I’m missing something? If there’s a workaround, I’d love to hear about it!

And if this isn’t currently supported, do you think it could be considered for a future update? It seems like a useful addition that could help a lot of users.

Looking forward to any insights or suggestions.

Thanks!

This is currently not supported. You can read more about it here: https://support.chaos.com/hc/en-us/articles/4528313981201-Nesting-Multi-Sub-Object-materials-is-not-supported-in-some-cases

You can always log a feature request in our portal: https://chaoscorona.ideas.aha.io/

Please log your feature request on our Ideas Portal:
You will need to pick "Add a new idea" and describe your feature request in detail.

For more information, please see:
Corona for 3ds Max - https://forum.corona-renderer.com/index.php?topic=43389.0
Corona for Cinema 4D - https://forum.corona-renderer.com/index.php?topic=43390.0

94
Hi,

I was able to repro this issue on my end and its now logged in our system to be further reviewed by our devs.

(Report ID=CMAX-1483)


95
Hi,

After our review, we found that, this is happening even without Corona. This is a tyflow bug not Corona. Please see the video attached.

96
Hi,

I have started a ticket for you #343738

Can you please provide us your scene in the ticket along with steps which I can follow to reproduce the issue on my end?

Looking forward to it.

97
Hi,

I was able to repro this slowdown and have logged this in our system for our devs to review. Meanwhile, if you can attach your scene file, your system hardware specs, Corona version and 3ds Max version you used for the test and provide some screenshots. That will help us with our investigation of the issue.

(Report ID=CMAX-1479)

98
I was able to repro this issue and is now logged in our system to be further reviewed by our devs.

(Report ID=CMAX-1476)

99
Is this happening in all scene or in some specific scene?

100
Hi,

I was able to repro this issue and have logged in our system to be further reviewed by our devs.

(Report ID=CMAX-1466)

101
Hi,

I was able to repro this issue and this is now logged in our system to be further reviewed by our devs.

(Report ID=CMAX-1460)

102
Hi,

I was able to confirm this issue. I have logged it in our system to be further reviewed by our devs.

(Report ID=CMAX-1456)

103
[Max] I need help! / Re: Corona Render Nodes with Backburner
« on: 2025-01-15, 12:41:03 »
Hi,

Thanks for sharing the detail. License team will definately get back to you soon. Meanwhile, I can provide you with basic info.

Corona Solo license is a fixed-seat license, meaning it is locked to a single machine. If you're using a Solo license, you can only use it on one machine at a time. If you want to use Corona on multiple machines simultaneously, you would need to have multiple licenses or a Premium license which allows for use on multiple machines but not simultaneously.

https://support.chaos.com/hc/en-us/articles/9913931034641-What-s-included-in-the-Corona-Solo-plan

https://support.chaos.com/hc/en-us/articles/9913993820177-What-s-included-in-the-Corona-Premium-plan

If you need to use Corona on more than two machines simultaneously, you might need to consider purchasing additional licenses or upgrading to a Premium license.

https://www.chaos.com/pricing

104
Hi,

I have logged this as a feature request in our system to be further reviewed by our devs.

(Report ID=CMAX-1449)

105
[Max] I need help! / Re: Corona Render Nodes with Backburner
« on: 2025-01-15, 10:23:38 »
Hi,

For license related questions and queries, it would be best to reach out to us via ticket. You can start a ticket here: https://support.chaos.com/hc/en-us/requests/new

Just to help you, with only 2 Corona Solo licenses, you cannot use 2 computers for working and 2 computers for rendering simultaneously as you described.

In your case, with 2 Solo licenses, you can only use Corona on 2 machines simultaneously, either for working or rendering.

Our license team can explain you this even better if you send a ticket to us.

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