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Messages - mmarcotic

Pages: 1 2 3 [4] 5 6 ... 37
46
[C4D] I need help! / Re: Grouping lights
« on: 2021-12-16, 11:47:06 »
I have logged this internally as a feature request:

(Internal ID=813359780)

Thanks,
Jan

47
[C4D] I need help! / Re: Grouping lights
« on: 2021-12-14, 10:58:57 »
You can also add more lights to a single LightSelect pass, but I'm afraid changing group's properties and individual light's properties at the same time is not possible (e.g. toggle on all and disable one child in the tree-view)

I can list this as a feature request, as it might be pretty handy.

Thanks,
Jan

48
[C4D] Feature Requests / Re: V8 Decal Object - Love it
« on: 2021-12-13, 10:06:47 »
Hello,

you can play around with the "Max angle limit" property inside Corona Decal. On an even surface (e.g. no displacement), setting it to a value lower than 90° will cause the decals to stay only on one face of the object. With displacement, this value could be even lowered.

Let me know if this helps.
Jan

49
[C4D] I need help! / Re: Objektmask behind glass not present
« on: 2021-12-13, 10:02:49 »
Hello,

almost there; The "Propagate Masks" material setting should be set to "Through Refraction" on the glass material, not on the cube material. ('Propagates' for us means that this material generates other object/material masks on its surface)

Thanks,
Jan

50
[C4D] I need help! / Re: Grouping lights
« on: 2021-12-13, 09:58:54 »
Hello,

it is possible, if you group them in the object manager (e.g. under a Null Object), and then in multi-pass, select Setup interactive LightMix. Inside there, choose Grouped option and press Generate.
That will create 1 LightMix for each group of lights.

Thanks,
Jan

51
[C4D] Bug Reporting / Re: V8 sky
« on: 2021-12-08, 11:17:02 »
Hello,

I am still not sure what you are trying to accomplish. Could you please elaborate?

Thanks,
Jan

52
[C4D] Daily Builds / Re: displacement issue
« on: 2021-12-07, 09:46:43 »
Hello,

can you share a scene with us? I can't seem to reproduce this on my end. Please make sure to include any assets if used.

Thanks,
Jan

53
Upon further inspection, it is possible that this is incorrectly set up - The volume is rather highly set-up and it makes sense that the reflective material reflects the "fog" that is present.
If you increase the IOR in the material reflection tab to imitate more mirror-like surface, the hdri becomes visible again, as expected.

Thanks,
Jan

54
[C4D] Bug Reporting / Re: Corona Volume Grid
« on: 2021-12-02, 10:42:47 »
Hello,

are you referencing the vdb files relatively or with an absolute path?

Thanks,
Jan

55
Hi,

thanks for reporting. I confirm this a bug and will report it internally (Internal ID=802619014)

Jan

56
[C4D] Feature Requests / Re: Mapping Visible in Viewport
« on: 2021-11-30, 10:25:57 »
Hello,

I will bring this up for discussion to the developers today.

Thanks,
Jan

(Internal ID=802529848)

57
[C4D] I need help! / Re: Proxy help
« on: 2021-11-26, 14:51:08 »
Hello,

the proxy file does not contain materials in itself, it just knows the amount and position of stacked material tags.
If you had an object with 7 material tags and none of them contained a  duplicate material, copying those tags from the object on the proxy would create the exact render output as the object.
However, if the object contains some duplicate materials, this will mess with the allocated material slots and those duplicate tags will need to be manually removed.

Thanks,
Jan

58
[C4D] General Discussion / Re: virtual beauty
« on: 2021-11-25, 17:01:28 »
thank you for answers!
yes, "use C4d color space" is checked...I don't know where to find "C4d Linear workflow"...?  I use a LUIT, is it one of the possible cause of the problem?
 I'm going to upload some parts of the scene, if possible (very heavy)...   Once again, it just occur when very large picture (15000 or16000 px) are calculated...

In standard C4D layout, in the bottom-right section, click the arrow highlighted in Green on this screenshot. In Red is the field you're looking for.

59
[C4D] Bug Reporting / Re: Volumetrics ignores opacity
« on: 2021-11-25, 16:58:14 »
Could you also add the textures? :)

Thanks,
Jan

60
[C4D] I need help! / Re: How to extend / clip Bitmap
« on: 2021-11-25, 11:38:59 »
As far as I know, no.

I will add it internally as a feature request.

Thanks,
Jan

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