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Messages - Dean81

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Thanks Beanzvision.

This is a workaround but it doesn't give you anywhere near the amount of control that the Layer Shader does.

Are there plans to make use of the Layer Shader possible?

Is there any news on this being rectified? It causes problems in nearly every project I work on...

[C4D] Bug Reporting / Layer Shader in Bump
« on: 2021-04-17, 12:37:13 »

Can I request the ability to use the layer shader in the bump channel, please.

It work fine in the colour channel but when taking in into bump channel, it renders it inactive.


[C4D] General Discussion / Re: Noise in shadow pass
« on: 2021-02-22, 21:11:14 »
Did you ever work out why this occurs? I have the same issue time and time again. In fact I don’t even do a shadow pass anymore as it’s totally unusable.

[C4D] Feature Requests / C4D Layer Shader in Bump channel
« on: 2020-08-30, 23:50:34 »
When placing noise in the bump channel, I very often mix noise types using C4D layer shader but in Corona it doesn't work...

If this could be rectified it would be amazing!!


[C4D] I need help! / Re: Whites in bitmaps
« on: 2020-05-09, 11:35:06 »
Simple as that eh.

Thank you very much.

[C4D] I need help! / Whites in bitmaps
« on: 2020-05-08, 23:48:52 »
Hi All,

So I understand that if i’m creating a white label I shouldn’t go above 80%(ish). This is fine when using the sliders but what if I’m plugging a bitmap into the diffuse channel and the bitmap I’m using has pure white elements? What’s the best approach to avoid the design blowing out or over exposing?

Any help or advise would be hugely appreciated.


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