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Messages - Stefan-L

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31
[C4D] General Discussion / Re: lightmix
« on: 2024-01-11, 19:43:35 »
hm, maybe i not undertand what he wants. but i use it that way for more than one hdri.

 overall  i use it the way that the "rest" really is only the "leftovers" withut any light in it, so all light and light materials have their own layer, then the "rest layer" has nothing but an BG maybe, and every thing is tunable in seperate layers.

that said i not use envrionments only dome lights(sky)

32
[C4D] General Discussion / Re: lightmix
« on: 2024-01-10, 17:34:32 »
just add the lights/light materials to one lightmix layer, then rest is only BG

33
[C4D] Feature Requests / Re: Shift lens in corona camera
« on: 2023-12-20, 12:18:33 »
"Shift it isn't the same like offset"

well shift is exactly offset.
(what you probably mean is tilting).

shift offsets the lens in regard to the film sensor. most pro shift lenses work like this.
tilt  changes the angle between lens axis and photo sensor. this results in a distortion which can be used to get vertical parallel lines too visually), this is what max uses.

actually shift is usually seen as the better as it doesn't distort the image but keep all lines natural, like in real world and expensive shift lens, used by architectural photographers. on ekeeps the camera horizontal and adjust the view via the shift(offset) value.
(not all in max is better)

i recommend using the c4d offset which is the best and closest to real world shift lenses way to keep vertical lines parallel.

34
great news!
Hope this will work out good and not too far way:)

35
i use the asset browser all time for all, works actually well for us .

the only thing is i not store the textures inside the browser database, but keep texture referenced as external files on disc/server. this is more reliable and also faster.

36
also final v11 freezes and freezes 3-5x per hour in IPR work. Similar we had in v8 ir v9 betas i think. somehow ti seems to have come back

even though i am in deep hurry i try to generate a dump file from task manager.

the behavior is pretty weird:

1) c4d freezes while corona ipr is running and i work or move ipr window etc(nothing special, always different things)
2) i go to task manager and find c4d ONLY in background tasks, it says it was stopped. i force quite it
3) c4d stays visible even though i did force quit it via task manager!
4) i go back to task manager, NOW i finally see c4d as active app, but frozen (ram and CPU usage not changes also if i wait)
5) i force quite thhe active app, now c4d finally is gone and i restart c4d and try to work again(until next crash)

i experience same in r25 and r2023 ( i am not yet on 2024 for production due some bugs in 2024 from c4d side, like wrong coordinate manager rounding)

hope the above info helps, i send a dump as soon i can! (sadly this seem to take ages so i cant right now)
cheers

37
somehow i cannot select more than 1 light in lister, ideally, it should work as in Object Manager with shift, to select any number of lights and edit them at once, as this is possible in c4d.

if that isn't possible i add that as a feature suggestion

thanks!Stefan

38
as the title say, i think it would be great to be able to put a layer inside the include exclude list for faster /better workflow using the material overwrite.

so materials and or objects assigned to that layer would be respected in the exlude list p.e.
i assume that is relatively easy to add (i tried atm it not allows me to drag in a layer), but maybe a great helper.

thanks!
Stefan

39
the scene i cannot send sadly it is from a customer and under nda.
as this is a competition and i am in in a hurry i installed rc2 again for now to finis the job

when i have time i can try re install this version and try a minidump, but maybe others experience the same? the scene had nothing special, only material overwrite on(with exceptions)

40
[C4D] Daily Builds / just installeds cor 11 (solved)
« on: 2023-11-27, 22:02:13 »
hi guys

just installed corona v11 rc3, c4d r25, sadly this gives me c4d freezes every 2-15 minutes, not sure why i not so any special.
i can only force quit c4d then.
in same scene in older v11 was all was ok in same scene

any idea
any other have this?
seems new and only rc25 which i installed 3h ago.

Edit, crashings did stop, in special in 12 daily

41
maybe check inside the displace tag if it is set to box and change it to another de like wireframe etc

42
dear Corona team,

i prefer Corona much more over Vray today, but i miss quite much some features from the new VFB2 in V-ray6, like the great masking tool in frame buffer (multimatte mask, cryptomatte mask, or integer mask on any effect)

also pls give back the option to open the curve window, the small integrated curve editor makes it impossible to work with it precicely, curves are eswsent8al tools for many worksflows

thanks!

43
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high end 8k seamless PBR material with shader presets for Corona Render 10, including 1 click install for the new c4d asset-browser (easy drag and drop)

44
[C4D] General Discussion / Re: VFB refresh
« on: 2023-11-18, 19:33:50 »
well, yes i know that so far, but in other engines in c4d it seems to work with material changes, like octane p.e is pretty good in that. there material changes almost never trigger a full refresh.
I'm not sure if they do something totally different, but as it also uses c4d "sdk based" materials and c4d mapping data, i think it might be possible for Corona too.

45
[C4D] Daily Builds / Re: color edge shader?
« on: 2023-11-16, 19:03:38 »
well both have the issue (many times reported by me and others here) that they react on displacement in the material which is a real deal breaker for many effects.

so i hoped an edge based shader would do similar but ignore the displacement within a surface. (maybe optional  like to use any edges starting with a certain phong angle)

p.s maybe this can be considered for future updates, if easy to add. it would make corona even more powerful and solve the old  AO and curvature+displacement  issue i think. best of course of Corona could find a way to fix these problems directly, so it works like v-ray dirt.

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