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Messages - marchik

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91
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-02, 21:31:19 »
But that's not how the pattern would look, right? In previous example you shown that the pattern would produce gaps when tiles are rotated, hence my question about its usefulness. On the other hand, why would you want use the pattern for things like grass when the scatter is clearly superior at such tasks?
This is how it will look like in this case, i made a small grass sample for the pattern by scattering small samples of grass inside a rectangular shape (you can see it on the right) and applied it via geopattern in V-ray. If you scatter not just boxes, then the gaps do not seem to be noticeable during rotation.

There are quite a lot of applications like this, i would use it for example on complex surfaces to create fine moss on rocks, for gravel, mulch, stabilized grass for say visualization of dioramas, these are just what came to my mind right now. Controlling the distribution by changing the UV coordinates is generally quite convenient, all I need right now is overlapping.

PS and I also just thought that it would be pretty handy if CoronaPatternMod wil take into account the CoronaDisplacementMod lying under it and applied the patterns to the already deformed mesh, anyway, because both of these effects are render-time only

92
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-02, 18:02:32 »
Thanks for the video, but it does make me question about usefulness of such feature. On the other hand i like your idea about scaling and overlapping, especially if it could be randomized.

Basically, here is usefulness, without random rotation on the left / with random rotation on the right


93
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-01, 22:36:34 »
And since I’ve already been distracted from work, I’ll illustrate with the help of a video (check the attachments) my request for overlapping and scaling, I still don’t understand whether this is possible to do or the technology itself will not allow.

94
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-01, 19:14:04 »
Oh, now i got it, you need to change the ID Mode to "Pattern object". My bad, but maybe it's better to make it the default?


Can you explain some more how exactly this is working? Could you share a material editor screenshot + the result you are getting in V-Ray?
anyways I've already recorded the video, so I'll attach it :D


Curious to see how that works. Does the pattern leaves the gaps between tiles when they rotate, or does it automatically adjust its cropping box for each tile? Would you mind to show some example?
I can’t make a full-fledged example with a working case right now, I just recorded a short video, yes, it just cuts out everything that does not fit and leaves gaps

95
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-01, 17:13:27 »
just tested one more time both in V-ray and Corona, in V-ray we can randomize textures of the pattern object by using MultiSubTex and it doesn't work for me with CoronaMultiMap in Corona for some reason, fix it please

and by the way V-ray has random rotation parameter, very handy)

96
Haha, i'm sure i will. Already ran Corona benchmark, can't wait when all the files and programs will be moved from old PC and i can give it a proper run in Corona. Working for 9 years on old pc has one benefit - the performance improvement in the new pc feels insane :]
my sincere congratulations, I upgraded the hardware myself a week ago, understanding you very well :D

97
Gallery / Re: Dichroic Glass shader + Tutorial
« on: 2022-07-28, 12:22:36 »
Many thanks for the tutorial, great work !
thanks, you're welcome!)

98
Gallery / Dichroic Glass shader + Tutorial
« on: 2022-07-26, 18:12:21 »

A series of renderings made from a reference to illustrate my tutorial on creating dichroic glass shader using the Corona Renderer.

Architect: Pete Kennon
Photographer: Timothy Kaye


Project on Behance
Post on my Telegram channel
3ddd gallery

The tutorial itself:
English version
Russian version

PS
I would like to take this opportunity to once again ask our favorite developers for a separate thinfilm shader, and a layered shading system so that we don’t have to invent such non-standard approaches, Ondra, please! :D


99
[Max] Feature Requests / Re: The most wanted feature?
« on: 2022-07-21, 14:27:02 »
Recently I made different types of dichroic glass and played a little with the thinfilm layer in V-ray 6
and now I vote with two hands for adding a separate thin-film/coating shader that would take into account more parameters and nuances.

In general, a convenient system of layered materials with additive properties was would be very helpful.

100
[Max] Daily Builds / Re: posts from Daily Builds Discussion
« on: 2022-07-14, 15:40:07 »
It looks very cool indeed. How did you do the pattern itself, Marchik?
Thanks guys, splines and Ornatrix, one for the main threads, separately for the fluffy ones.

I really would like to be able to scale and overlap the patterns a little bit, so as not to have such problems when joining together chaotic patterns like this.
Ondra, is it possible to implement or they must be strictly separated, each in its own square?

101
[Max] Daily Builds / posts from Daily Builds Discussion
« on: 2022-07-14, 13:01:45 »
just testing



Edit: omg romullus, I missclicked and selected the wrong topic, please delete or move this msg)

102
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-07-14, 05:02:33 »
One more, while the IR is running and the checkbox "Use pattern material" is checked, then changes in the pattern material (for example, changing the color) are not updated, you must reassign the material or restart the interactive.

103
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-07-13, 16:08:50 »
Duplicated from the main daily builds discussion tread

CoronaPattern works like a charm, I only have 2 questions:

1) is it possible to add a random rotation option, this would come in handy when scattering grass samples

2) Is it possible to add a scaling option (in order to get an overlap of individual patterns and not cut them strictly in a rectangle)
however, as far as I understand, point 2 is not feasible in the current realities

104
In fresh DB I can't enter tonmapping values in VFB using the keyboard (see the attachment), after pressing enter, the values return to their original state, the spinner works as expected

CoronaPattern works like a charm, I only have 2 questions:

1) is it possible to add a random rotation option, this would come in handy when scattering grass samples

2) Is it possible to add a scaling option (in order to get an overlap of individual patterns and not cut them strictly in a rectangle)
however, as far as I understand, point 2 is not feasible in the current realities

105
[C4D] Daily Builds / Re: Intel Denoiser on IPR
« on: 2022-06-17, 20:44:38 »
The intel denoiser is not fast enough for use in IR, sorry.

Maybe a way out would be to add a "denoise" button to the top toolbar of the VFB or to the Denoising section of the right toolbar,
to force the denoising process with IntelAI, which would disappear when the interactive rendering is updated.

In fact, I myself notice that I would like to take a look on a frame in interactive with a little smoother result but not as smeared as with NvidiaAI

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